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11.3t
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@ -4053,3 +4053,21 @@ Geometries:
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- fixed a crash when walking over a hyperbolic digon in Archimedean tiling
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- fixed a crash in untruncated sphere
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- statistics given in 'experiments in geometry' (world size, faces per vertex) are now correct in new variations
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2020-07-28 22:03 Update 11.3t:
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- HUD graphics now always use the default (not the one for the current geometry)
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- fixed a possible crash in kite-and-dart tiling
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- fixed distance computation in periodic product spaces (racing in H2xE no longer freezes)
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- rotation space over closed manifold now works correctly with theoretically correct period (divisor of Euler chi times PSL value)
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- fixed a stupid crash in universal cover of SL
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- fixed distance computation in quotient spaces
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- fixed radar in SL geometry
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- fixed a freeze in Berger sphere primitive
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- better raycaster in Berger sphere/SL geometry (now uses a geodesic formula, also bug fixed), also disabled by default
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- fixed key conflict in 3D config
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- shape editor/drawing tool now work correctly in 3D with mouseaiming off
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- mouse aiming can now be temporarily disabled in the editors using alt
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- drawing tool now works in 3D, and also if you are drawing while playing a movement animation
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- fixed drawing unnecessary cells in SL2
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- fixed a bug while saving/loading maps using new variations
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- improved handling of cases where matrices were not enough to represent positions (long band model, universal cover of SL) -- faraway monsters now face the player correctly, and racing/shmup now works in SL
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