diff --git a/changelog.txt b/changelog.txt index a8d18c66..b1f79f8a 100644 --- a/changelog.txt +++ b/changelog.txt @@ -4053,3 +4053,21 @@ Geometries: - fixed a crash when walking over a hyperbolic digon in Archimedean tiling - fixed a crash in untruncated sphere - statistics given in 'experiments in geometry' (world size, faces per vertex) are now correct in new variations + +2020-07-28 22:03 Update 11.3t: +- HUD graphics now always use the default (not the one for the current geometry) +- fixed a possible crash in kite-and-dart tiling +- fixed distance computation in periodic product spaces (racing in H2xE no longer freezes) +- rotation space over closed manifold now works correctly with theoretically correct period (divisor of Euler chi times PSL value) +- fixed a stupid crash in universal cover of SL +- fixed distance computation in quotient spaces +- fixed radar in SL geometry +- fixed a freeze in Berger sphere primitive +- better raycaster in Berger sphere/SL geometry (now uses a geodesic formula, also bug fixed), also disabled by default +- fixed key conflict in 3D config +- shape editor/drawing tool now work correctly in 3D with mouseaiming off +- mouse aiming can now be temporarily disabled in the editors using alt +- drawing tool now works in 3D, and also if you are drawing while playing a movement animation +- fixed drawing unnecessary cells in SL2 +- fixed a bug while saving/loading maps using new variations +- improved handling of cases where matrices were not enough to represent positions (long band model, universal cover of SL) -- faraway monsters now face the player correctly, and racing/shmup now works in SL diff --git a/hyper.h b/hyper.h index 2b1743f8..728efb51 100644 --- a/hyper.h +++ b/hyper.h @@ -13,8 +13,8 @@ #define _HYPER_H_ // version numbers -#define VER "11.3s" -#define VERNUM_HEX 0xA833 +#define VER "11.3t" +#define VERNUM_HEX 0xA834 #include "sysconfig.h"