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devmods:: fixed filenames in edit-shaders

This commit is contained in:
Zeno Rogue 2019-10-04 13:05:38 +02:00
parent 038a19e4d8
commit 78c0d8b3c4

View File

@ -44,8 +44,8 @@ bool trailer_handleKey(int sym, int uni) {
glhr::be_textured();
current_display->set_all(0);
auto p = glhr::get_shaders();
print_shader("addons/current.vsh", p.first);
print_shader("addons/current.fsh", p.second);
print_shader("devmods/current.vsh", p.first);
print_shader("devmods/current.fsh", p.second);
addMessage("shaders saved");
return true;
}
@ -53,8 +53,8 @@ bool trailer_handleKey(int sym, int uni) {
if(sym == SDLK_F3) {
glhr::be_textured();
current_display->set_all(0);
string vsh = load_whole("addons/current.vsh");
string fsh = load_whole("addons/current.fsh");
string vsh = load_whole("devmods/current.vsh");
string fsh = load_whole("devmods/current.fsh");
println(hlog, "loaded vsh:\n", vsh);
glhr::install_shaders(vsh, fsh);
glhr::be_textured();