From 78c0d8b3c4698a7e09919d9834fa0e89140cc82c Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 4 Oct 2019 13:05:38 +0200 Subject: [PATCH] devmods:: fixed filenames in edit-shaders --- devmods/edit-shaders.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/devmods/edit-shaders.cpp b/devmods/edit-shaders.cpp index afe48376..43ee5e05 100644 --- a/devmods/edit-shaders.cpp +++ b/devmods/edit-shaders.cpp @@ -44,8 +44,8 @@ bool trailer_handleKey(int sym, int uni) { glhr::be_textured(); current_display->set_all(0); auto p = glhr::get_shaders(); - print_shader("addons/current.vsh", p.first); - print_shader("addons/current.fsh", p.second); + print_shader("devmods/current.vsh", p.first); + print_shader("devmods/current.fsh", p.second); addMessage("shaders saved"); return true; } @@ -53,8 +53,8 @@ bool trailer_handleKey(int sym, int uni) { if(sym == SDLK_F3) { glhr::be_textured(); current_display->set_all(0); - string vsh = load_whole("addons/current.vsh"); - string fsh = load_whole("addons/current.fsh"); + string vsh = load_whole("devmods/current.vsh"); + string fsh = load_whole("devmods/current.fsh"); println(hlog, "loaded vsh:\n", vsh); glhr::install_shaders(vsh, fsh); glhr::be_textured();