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	nilrider:: expanded the level descriptions
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		| @@ -314,7 +314,12 @@ map<char, array<string, pixel_per_block> > submaps = { | ||||
|  | ||||
| level rotplane( | ||||
|   "Trying to be horizontal", 'r', 0, | ||||
|   "All the lines going through the center are horizontal.", | ||||
|   "Collect all the triangles!\n\n" | ||||
|   "All the lines going through the center are horizontal.\n" | ||||
|   "However, this is Nil geometry. The other lines are NOT horizontal! Clockwise ones slope upwards, and counterclockwise ones slop edownwards.\n" | ||||
|   "Your unicycle is powered only by the gravity. Use that to your advantage!" | ||||
|   , | ||||
|  | ||||
|   -7.5*dft_block, 7.5*dft_block, 8.5*dft_block, -8.5*dft_block, | ||||
|   { | ||||
|   "ggggggggggggggg!", | ||||
| @@ -371,7 +376,11 @@ level longtrack( | ||||
|  | ||||
| level geodesical( | ||||
|   "Roads are Geodesics", 'g', nrlPolar, | ||||
|   "All the roads here are helical geodesics.",   | ||||
|   "Geodesics are the lines that are (locally) shortest. In the default settings, " | ||||
|   "the space in Nil Rider is rendered according to the Fermat's principle, that is, " | ||||
|   "light rays are assumed to be geodesics.\n\n" | ||||
|   "Geodesics in Nil are horizontal, vertical, and helical. " | ||||
|   "In this level, all the roads are (fragments of) helical geodesics.", | ||||
|   -45*degree, 3*dft_block, 225*degree, 0, | ||||
|   // -8*dft_block, +8*dft_block, +8*dft_block, 0,  | ||||
|   { | ||||
| @@ -447,7 +456,11 @@ level heisenberg0( | ||||
|  | ||||
| level rotwell( | ||||
|   "Deep Well", 'd', nrlOrder, | ||||
|   "Can you escape this well?", | ||||
|   "Can you escape this well?\n\n" | ||||
|   "The sculpture in the center is built around eight helical geodesics which start in a point on the floor, and all cross in a point in the sky. Try to find that point and " | ||||
|   "look below!\n\n" | ||||
|   "Note: you can move the camera freely (using the arrow keys and PageUp/Down/Home/End) while the game is paused." | ||||
|   , | ||||
|   -7.5*dft_block, 7.5*dft_block, 8.5*dft_block, -8.5*dft_block, | ||||
|   { | ||||
|   "ggggggggggggggg!", | ||||
| @@ -477,7 +490,8 @@ level rotwell( | ||||
|  | ||||
| level labyrinth( | ||||
|   "Labyrinth", 'l', 0, | ||||
|   "Go clockwise. The squares of this level have half of their usual length.", | ||||
|   "You will have to go clockwise this time!\n\n" | ||||
|   "The squares of this level have half of their usual length.", | ||||
|   -7.5*dft_block/2, 7.5*dft_block/2, 8.5*dft_block/2, -8.5*dft_block/2, | ||||
|   { | ||||
|   "ogggrfffffffffo!", | ||||
|   | ||||
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