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rogueviz:: fixed smooth movement in smoothcam
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@ -140,7 +140,7 @@ transmatrix try_harder_relative_matrix(cell *at, cell *from) {
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}
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void edit_segment(int aid) {
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cmode = 0;
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cmode = sm::PANNING;
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gamescreen(0);
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dialog::init(XLAT("animation segment"), 0xFFFFFFFF, 150, 0);
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dialog::addSelItem("interval", fts(anims[aid].start_interval), 'i');
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