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nilrider:: expanded the level descriptions
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@ -313,8 +313,13 @@ map<char, array<string, pixel_per_block> > submaps = {
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};
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level rotplane(
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"Trying to be horizontal", 'r', 0,
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"All the lines going through the center are horizontal.",
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"Trying to be horizontal", 'r', 0,
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"Collect all the triangles!\n\n"
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"All the lines going through the center are horizontal.\n"
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"However, this is Nil geometry. The other lines are NOT horizontal! Clockwise ones slope upwards, and counterclockwise ones slop edownwards.\n"
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"Your unicycle is powered only by the gravity. Use that to your advantage!"
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,
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-7.5*dft_block, 7.5*dft_block, 8.5*dft_block, -8.5*dft_block,
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{
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"ggggggggggggggg!",
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@ -371,7 +376,11 @@ level longtrack(
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level geodesical(
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"Roads are Geodesics", 'g', nrlPolar,
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"All the roads here are helical geodesics.",
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"Geodesics are the lines that are (locally) shortest. In the default settings, "
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"the space in Nil Rider is rendered according to the Fermat's principle, that is, "
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"light rays are assumed to be geodesics.\n\n"
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"Geodesics in Nil are horizontal, vertical, and helical. "
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"In this level, all the roads are (fragments of) helical geodesics.",
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-45*degree, 3*dft_block, 225*degree, 0,
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// -8*dft_block, +8*dft_block, +8*dft_block, 0,
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{
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@ -447,7 +456,11 @@ level heisenberg0(
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level rotwell(
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"Deep Well", 'd', nrlOrder,
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"Can you escape this well?",
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"Can you escape this well?\n\n"
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"The sculpture in the center is built around eight helical geodesics which start in a point on the floor, and all cross in a point in the sky. Try to find that point and "
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"look below!\n\n"
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"Note: you can move the camera freely (using the arrow keys and PageUp/Down/Home/End) while the game is paused."
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,
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-7.5*dft_block, 7.5*dft_block, 8.5*dft_block, -8.5*dft_block,
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{
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"ggggggggggggggg!",
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@ -477,7 +490,8 @@ level rotwell(
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level labyrinth(
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"Labyrinth", 'l', 0,
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"Go clockwise. The squares of this level have half of their usual length.",
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"You will have to go clockwise this time!\n\n"
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"The squares of this level have half of their usual length.",
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-7.5*dft_block/2, 7.5*dft_block/2, 8.5*dft_block/2, -8.5*dft_block/2,
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{
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"ogggrfffffffffo!",
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