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	fixed a bug with resetting stereo modes in 3D
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		| @@ -1442,6 +1442,7 @@ void drawqueue() { | ||||
|     glClear(GL_DEPTH_BUFFER_BIT); | ||||
|     global_projection = +1; | ||||
|     draw_main(); | ||||
|     global_projection = 0; | ||||
|     } | ||||
|   else { | ||||
|     draw_main(); | ||||
|   | ||||
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