fixed a bug with resetting stereo modes in 3D

This commit is contained in:
Zeno Rogue
2019-09-12 22:50:08 +02:00
parent aec019a29b
commit 75dd6bbc02
+1
View File
@@ -1442,6 +1442,7 @@ void drawqueue() {
glClear(GL_DEPTH_BUFFER_BIT);
global_projection = +1;
draw_main();
global_projection = 0;
}
else {
draw_main();