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fixed a bug with resetting stereo modes in 3D

This commit is contained in:
Zeno Rogue 2019-07-03 04:56:03 +02:00
parent aec019a29b
commit 75dd6bbc02

View File

@ -1442,6 +1442,7 @@ void drawqueue() {
glClear(GL_DEPTH_BUFFER_BIT);
global_projection = +1;
draw_main();
global_projection = 0;
}
else {
draw_main();