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fixed a bug with resetting stereo modes in 3D
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@@ -1442,6 +1442,7 @@ void drawqueue() {
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glClear(GL_DEPTH_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT);
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global_projection = +1;
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global_projection = +1;
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draw_main();
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draw_main();
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global_projection = 0;
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}
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}
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else {
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else {
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draw_main();
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draw_main();
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