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	fixed a bug with resetting stereo modes in 3D
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		| @@ -1442,6 +1442,7 @@ void drawqueue() { | |||||||
|     glClear(GL_DEPTH_BUFFER_BIT); |     glClear(GL_DEPTH_BUFFER_BIT); | ||||||
|     global_projection = +1; |     global_projection = +1; | ||||||
|     draw_main(); |     draw_main(); | ||||||
|  |     global_projection = 0; | ||||||
|     } |     } | ||||||
|   else { |   else { | ||||||
|     draw_main(); |     draw_main(); | ||||||
|   | |||||||
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