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	treasure bubbles did not appear
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		| @@ -211,6 +211,8 @@ EX bool collectItem(cell *c2, bool telekinesis IS(false)) { | ||||
|     if(c2->item == itBarrow)  | ||||
|       for(int i=0; i<c2->landparam; i++) gainItem(c2->item); | ||||
|     else if(c2->item) gainItem(c2->item); | ||||
|     if(vid.bubbles_all || (among(items[c2->item], 5, 10, 25, 50, 100, 250, 500) && vid.bubbles_threshold)) | ||||
|       drawBubble(c2, iinf[c2->item].color, its(items[c2->item]), 0.5); | ||||
|      | ||||
|     if(c2->item) { | ||||
|       char ch = iinf[c2->item].glyph; | ||||
|   | ||||
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