From 756b5a6690f394f0ab17ce7ca1915f76ccde4d2d Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 27 Dec 2019 14:03:33 +0100 Subject: [PATCH] treasure bubbles did not appear --- items.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/items.cpp b/items.cpp index 3dbb77ae..4ef2874c 100644 --- a/items.cpp +++ b/items.cpp @@ -211,6 +211,8 @@ EX bool collectItem(cell *c2, bool telekinesis IS(false)) { if(c2->item == itBarrow) for(int i=0; ilandparam; i++) gainItem(c2->item); else if(c2->item) gainItem(c2->item); + if(vid.bubbles_all || (among(items[c2->item], 5, 10, 25, 50, 100, 250, 500) && vid.bubbles_threshold)) + drawBubble(c2, iinf[c2->item].color, its(items[c2->item]), 0.5); if(c2->item) { char ch = iinf[c2->item].glyph;