Merge pull request #220 from jruderman/offsetof1

Use offsetof to reduce UB
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Zeno Rogue 2021-07-12 09:52:14 +02:00 committed by GitHub
commit 6e3471d481
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3 changed files with 5 additions and 5 deletions

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@ -83,7 +83,8 @@ ifeq (${TOOLCHAIN},clang)
CXXFLAGS_STD = -std=c++11
CXXFLAGS_EARLY += -march=native -fPIC
CXXFLAGS_EARLY += -W -Wall -Wextra -Werror -pedantic
CXXFLAGS_EARLY += -Wno-unused-parameter -Wno-implicit-fallthrough -Wno-maybe-uninitialized -Wno-unknown-warning-option -Wno-overloaded-virtual
CXXFLAGS_EARLY += -Wno-unused-parameter -Wno-implicit-fallthrough -Wno-maybe-uninitialized -Wno-unknown-warning-option
CXXFLAGS_EARLY += -Wno-invalid-offsetof -Wno-overloaded-virtua
endif
ifeq (${TOOLCHAIN},gcc)

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@ -134,7 +134,7 @@ template<class T> struct connection_table {
unsigned char *spintable() { return (unsigned char*) (&move_table[full()->degree()]); }
/** \brief get the full T from the pointer to this connection table */
T* full() { T* x = (T*) this; return (T*)((char*)this - ((char*)(&(x->c)) - (char*)x)); }
T* full() { return (T*)((char*)this - offsetof(T, c)); }
/** \brief for the edge d, set the `spin` and `mirror` attributes */
void setspin(int d, int spin, bool mirror) {
unsigned char& c = spintable() [d];
@ -178,10 +178,9 @@ template<class T> struct connection_table {
*/
template<class T> T* tailored_alloc(int degree) {
const T* sample = nullptr;
T* result;
#ifndef NO_TAILORED_ALLOC
int b = (char*)&sample->c.move_table[degree] + degree - (char*) sample;
int b = offsetof(T, c) + offsetof(connection_table<T>, move_table) + sizeof(T*) * degree + degree;
result = (T*) new char[b];
new (result) T();
#else

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@ -75,7 +75,7 @@ void set_linux() {
void set_mac() {
preprocessor = "g++ -E";
compiler = "g++ -march=native -W -Wall -Wextra -pedantic -Wno-unused-parameter -Wno-implicit-fallthrough -c";
compiler = "g++ -march=native -W -Wall -Wextra -pedantic -Wno-unused-parameter -Wno-implicit-fallthrough -Wno-invalid-offsetof -c";
linker = "g++ -o hyper";
opts = "-DMAC -I/usr/local/include";
libs = " -L/usr/local/lib -framework AppKit -framework OpenGL -lSDL -lSDLMain -lSDL_gfx -lSDL_mixer -lSDL_ttf -lpng -lpthread -lz";