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	11.1
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		| @@ -3281,3 +3281,28 @@ Gameplay: | ||||
| - [full 3D] the extra knives given by Orbs now fly in different directions (rather than flying in the same direction but rotated) | ||||
| - fixed the orb display in Orb Strategy Mode | ||||
| - fog color is now the same as the background color instead of always black | ||||
| - shading of all humanoid models | ||||
|  | ||||
| 2019-06-18 15:29 Version 11.1: | ||||
| - added Orbs of Safety in the Ocean and in geometries which drain memory quickly | ||||
| - reduced Trollheim/Hive generation in new submodes of Chaos | ||||
| - Chaos Mode + Orb Strategy Mode combination: you get Orbs earlier, and standard unlock rules are used | ||||
| - ASCII mode: fixed monster coloring, compasses, grid in Hall of Mirrors, better warped/normal border | ||||
| - improved line animation/recording | ||||
| - Crossroads IV achievement should be fixed | ||||
| - fixed a possible crash while changing graphics settings | ||||
| - eyecolor saved | ||||
| - one princess enough for gold | ||||
| - translations updated | ||||
|  | ||||
| 2.5D/3D: | ||||
| - eyes on warrior statues | ||||
| - CLI option: -tstep | ||||
| - fixed some shapes in 3D (like Mine Mark) | ||||
| - fixed the Z-placement of the Tentacle tail, and worm shadows | ||||
| - fixed the HUD icons of monsters | ||||
| - better sky for R'Lyeh, Temple, and Ruined City | ||||
| - arrows from arrow traps now visible in 3D | ||||
| - humanoids were not shaded | ||||
| - fixed the loss of texture happening sometimes on changing modes or the 'wall quality' | ||||
| - improved memory management | ||||
|   | ||||
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