diff --git a/changelog.txt b/changelog.txt index b43cf6e7..abdb7ec1 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3281,3 +3281,28 @@ Gameplay: - [full 3D] the extra knives given by Orbs now fly in different directions (rather than flying in the same direction but rotated) - fixed the orb display in Orb Strategy Mode - fog color is now the same as the background color instead of always black +- shading of all humanoid models + +2019-06-18 15:29 Version 11.1: +- added Orbs of Safety in the Ocean and in geometries which drain memory quickly +- reduced Trollheim/Hive generation in new submodes of Chaos +- Chaos Mode + Orb Strategy Mode combination: you get Orbs earlier, and standard unlock rules are used +- ASCII mode: fixed monster coloring, compasses, grid in Hall of Mirrors, better warped/normal border +- improved line animation/recording +- Crossroads IV achievement should be fixed +- fixed a possible crash while changing graphics settings +- eyecolor saved +- one princess enough for gold +- translations updated + +2.5D/3D: +- eyes on warrior statues +- CLI option: -tstep +- fixed some shapes in 3D (like Mine Mark) +- fixed the Z-placement of the Tentacle tail, and worm shadows +- fixed the HUD icons of monsters +- better sky for R'Lyeh, Temple, and Ruined City +- arrows from arrow traps now visible in 3D +- humanoids were not shaded +- fixed the loss of texture happening sometimes on changing modes or the 'wall quality' +- improved memory management diff --git a/hyper.h b/hyper.h index dad56d38..3f49e9e9 100644 --- a/hyper.h +++ b/hyper.h @@ -2,8 +2,8 @@ // It is quite chaotic. // version numbers -#define VER "11.0ΕΊ" -#define VERNUM_HEX 0xA61C +#define VER "11.1" +#define VERNUM_HEX 0xA700 #include #include "hyper_function.h"