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	11.1
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		| @@ -3281,3 +3281,28 @@ Gameplay: | |||||||
| - [full 3D] the extra knives given by Orbs now fly in different directions (rather than flying in the same direction but rotated) | - [full 3D] the extra knives given by Orbs now fly in different directions (rather than flying in the same direction but rotated) | ||||||
| - fixed the orb display in Orb Strategy Mode | - fixed the orb display in Orb Strategy Mode | ||||||
| - fog color is now the same as the background color instead of always black | - fog color is now the same as the background color instead of always black | ||||||
|  | - shading of all humanoid models | ||||||
|  |  | ||||||
|  | 2019-06-18 15:29 Version 11.1: | ||||||
|  | - added Orbs of Safety in the Ocean and in geometries which drain memory quickly | ||||||
|  | - reduced Trollheim/Hive generation in new submodes of Chaos | ||||||
|  | - Chaos Mode + Orb Strategy Mode combination: you get Orbs earlier, and standard unlock rules are used | ||||||
|  | - ASCII mode: fixed monster coloring, compasses, grid in Hall of Mirrors, better warped/normal border | ||||||
|  | - improved line animation/recording | ||||||
|  | - Crossroads IV achievement should be fixed | ||||||
|  | - fixed a possible crash while changing graphics settings | ||||||
|  | - eyecolor saved | ||||||
|  | - one princess enough for gold | ||||||
|  | - translations updated | ||||||
|  |  | ||||||
|  | 2.5D/3D: | ||||||
|  | - eyes on warrior statues | ||||||
|  | - CLI option: -tstep | ||||||
|  | - fixed some shapes in 3D (like Mine Mark) | ||||||
|  | - fixed the Z-placement of the Tentacle tail, and worm shadows | ||||||
|  | - fixed the HUD icons of monsters | ||||||
|  | - better sky for R'Lyeh, Temple, and Ruined City | ||||||
|  | - arrows from arrow traps now visible in 3D | ||||||
|  | - humanoids were not shaded | ||||||
|  | - fixed the loss of texture happening sometimes on changing modes or the 'wall quality' | ||||||
|  | - improved memory management | ||||||
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							| @@ -2,8 +2,8 @@ | |||||||
| // It is quite chaotic. | // It is quite chaotic. | ||||||
|  |  | ||||||
| // version numbers | // version numbers | ||||||
| #define VER "11.0ź" | #define VER "11.1" | ||||||
| #define VERNUM_HEX 0xA61C | #define VERNUM_HEX 0xA700 | ||||||
|  |  | ||||||
| #include <stdarg.h> | #include <stdarg.h> | ||||||
| #include "hyper_function.h" | #include "hyper_function.h" | ||||||
|   | |||||||
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