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11.1
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@ -3281,3 +3281,28 @@ Gameplay:
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- [full 3D] the extra knives given by Orbs now fly in different directions (rather than flying in the same direction but rotated)
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- [full 3D] the extra knives given by Orbs now fly in different directions (rather than flying in the same direction but rotated)
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- fixed the orb display in Orb Strategy Mode
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- fixed the orb display in Orb Strategy Mode
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- fog color is now the same as the background color instead of always black
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- fog color is now the same as the background color instead of always black
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- shading of all humanoid models
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2019-06-18 15:29 Version 11.1:
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- added Orbs of Safety in the Ocean and in geometries which drain memory quickly
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- reduced Trollheim/Hive generation in new submodes of Chaos
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- Chaos Mode + Orb Strategy Mode combination: you get Orbs earlier, and standard unlock rules are used
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- ASCII mode: fixed monster coloring, compasses, grid in Hall of Mirrors, better warped/normal border
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- improved line animation/recording
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- Crossroads IV achievement should be fixed
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- fixed a possible crash while changing graphics settings
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- eyecolor saved
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- one princess enough for gold
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- translations updated
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2.5D/3D:
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- eyes on warrior statues
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- CLI option: -tstep
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- fixed some shapes in 3D (like Mine Mark)
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- fixed the Z-placement of the Tentacle tail, and worm shadows
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- fixed the HUD icons of monsters
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- better sky for R'Lyeh, Temple, and Ruined City
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- arrows from arrow traps now visible in 3D
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- humanoids were not shaded
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- fixed the loss of texture happening sometimes on changing modes or the 'wall quality'
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- improved memory management
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4
hyper.h
4
hyper.h
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@ -2,8 +2,8 @@
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// It is quite chaotic.
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// It is quite chaotic.
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// version numbers
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// version numbers
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#define VER "11.0ź"
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#define VER "11.1"
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#define VERNUM_HEX 0xA61C
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#define VERNUM_HEX 0xA700
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#include <stdarg.h>
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#include <stdarg.h>
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#include "hyper_function.h"
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#include "hyper_function.h"
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