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missing multigame.cpp
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@@ -5,13 +5,8 @@
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// gamedata structure, for recording the game data in memory temporarily
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// namespace dual (dual mode)
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#include "allhyper.h"
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namespace hr {
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bool isEquidLand(eLand);
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extern bool orbused[ittypes];
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void gamedata_all(gamedata& gd) {
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gd.index = 0;
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gd.store(currentmap);
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