From 65459fe5842c7da7912012fb846ecf40ef3f649a Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Wed, 29 May 2019 01:19:31 +0200 Subject: [PATCH] missing multigame.cpp --- compileunits.h | 1 + multigame.cpp | 5 ----- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/compileunits.h b/compileunits.h index 19ee24b5..ac3f4474 100644 --- a/compileunits.h +++ b/compileunits.h @@ -110,6 +110,7 @@ namespace hr { namespace inv { bool on, activating; } } #endif #include "commandline.cpp" #include "bigstuff.cpp" +#include "multigame.cpp" #if CAP_ROGUEVIZ #include "rogueviz.cpp" diff --git a/multigame.cpp b/multigame.cpp index 2a1a90a6..d05168ab 100644 --- a/multigame.cpp +++ b/multigame.cpp @@ -5,13 +5,8 @@ // gamedata structure, for recording the game data in memory temporarily // namespace dual (dual mode) -#include "allhyper.h" - namespace hr { -bool isEquidLand(eLand); -extern bool orbused[ittypes]; - void gamedata_all(gamedata& gd) { gd.index = 0; gd.store(currentmap);