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3D:: walls on radar only in 2D3D
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@ -5891,7 +5891,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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if(vid.grid || c->land == laAsteroids) draw_grid_at(c, V);
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if(onradar) addradar(V, ch, darkenedby(asciicol, darken), 0);
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if(onradar && WDIM == 2) addradar(V, ch, darkenedby(asciicol, darken), 0);
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#endif
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if(!euclid) {
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