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3D:: walls on radar only in 2D3D

This commit is contained in:
Zeno Rogue 2019-05-13 13:19:39 +02:00
parent 866b3075a4
commit 653e0cd442

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@ -5891,7 +5891,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
if(vid.grid || c->land == laAsteroids) draw_grid_at(c, V);
if(onradar) addradar(V, ch, darkenedby(asciicol, darken), 0);
if(onradar && WDIM == 2) addradar(V, ch, darkenedby(asciicol, darken), 0);
#endif
if(!euclid) {