From 653e0cd4426697aefecb69dac824780e8f12177c Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Mon, 13 May 2019 13:19:39 +0200 Subject: [PATCH] 3D:: walls on radar only in 2D3D --- graph.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/graph.cpp b/graph.cpp index 5e576e90..da57bb1d 100644 --- a/graph.cpp +++ b/graph.cpp @@ -5891,7 +5891,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) { if(vid.grid || c->land == laAsteroids) draw_grid_at(c, V); - if(onradar) addradar(V, ch, darkenedby(asciicol, darken), 0); + if(onradar && WDIM == 2) addradar(V, ch, darkenedby(asciicol, darken), 0); #endif if(!euclid) {