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Merge pull request #155 from jruderman/teleport_haunted

Teleporting to Haunted Woods no longer puts you infinitely deep
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Zeno Rogue
2021-06-28 20:59:40 +02:00
committed by GitHub

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@@ -183,6 +183,7 @@ EX void initgame() {
if(firstland == laOceanWall) firstland = laOcean;
if(firstland == laHauntedWall) firstland = laGraveyard;
if(firstland == laHaunted && !tactic::on) firstland = laGraveyard;
if(firstland == laMercuryRiver) firstland = laTerracotta;
if(firstland == laMountain && !tactic::on) firstland = laJungle;
if(firstland == laPrincessQuest) firstland = laPalace;