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added explanation 'floors in 3D geometries' to tstep
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@@ -1255,7 +1255,7 @@ void add_edit_wall_quality(char c) {
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"Controls the number of triangles used for wall surfaces. "
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"Higher numbers reduce the performance. "
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"This has a strong effect when the walls are curved indeed "
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"(honeycombs based on horospheres, and projections other than native perspective), "
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"(floors in 2D geometries, honeycombs based on horospheres, and projections other than native perspective), "
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"but otherwise, usually it can be set to 1 without significant adverse effects other "
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"than slightly incorrect texturing."
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)
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@@ -8151,7 +8151,7 @@ S(
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"Controls the number of triangles used for wall surfaces. "
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"Higher numbers reduce the performance. "
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"This has a strong effect when the walls are curved indeed "
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"(honeycombs based on horospheres, and projections other than native perspective), "
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"(floors in 2D geometries, honeycombs based on horospheres, and projections other than native perspective), "
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"but otherwise, usually it can be set to 1 without significant adverse effects other "
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"than slightly incorrect texturing.",
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@@ -7869,7 +7869,7 @@ S(
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"Controls the number of triangles used for wall surfaces. "
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"Higher numbers reduce the performance. "
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"This has a strong effect when the walls are curved indeed "
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"(honeycombs based on horospheres, and projections other than native perspective), "
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"(floors in 2D geometries, honeycombs based on horospheres, and projections other than native perspective), "
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"but otherwise, usually it can be set to 1 without significant adverse effects other "
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"than slightly incorrect texturing.",
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