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version 11.0
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@ -2835,3 +2835,42 @@ Geometry experiments -- new quotient spaces:
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2019-02-08 10.5e:
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2019-02-08 10.5e:
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- This version imports some bugfixes/improvements from 11.0g.
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- This version imports some bugfixes/improvements from 11.0g.
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2019-01-11 17:00 Update 11.0:
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major new features
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- new game mode: Racing Mode
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- new land: Irradiated Fields
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- new land: Free Fall
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- new land: Brown Island
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features
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- improvements to the map editor: an option to disable wandering monsters; settings (reptilecheat, autocheat, safety etc) configurable; save items/kills and some other settings
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- background animations in the start menu; start menu options no longer reset the graphical options -- there is a separate entry for that
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- shmup mode can now be paused
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- new projections: conical spirals and bands
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- graphical display of the paths for Orb of Air; Orb of Air now affects boats, statues, thumpers, and barrels
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- added Crystal Camelot achievements
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- more natural humanoid movement animation
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- 'paint textures' in main menu works better; no more alpha on floors while editing textures; symmetry markers shown correctly again
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- when text search in overview matches nothing, it now displays lands not in game
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- shift+G cheat screen is now editable
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- easier to exit the Tutorial
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- improved welcome messages in special modes
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- octahedron geometry (good with the Goldberg-Coxeter variation)
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minor gameplay changes
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- Blue Raiders now can destroy boats
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- reduced the range of Fire Cultists to 2 if getDistLimit() < 4
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- Orb of Winter now protects your boat from destruction
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bugfixes
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- fix a crash on OSX after some scenes in the Tutorial
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- fixed help in lands
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- roar message now uses the correct number of kills instead of 20
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- Orb of Empathy works correctly with Orb of the Fish now
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- ghosts no longer appear without reason in Crystal and other low-distlimit geometries
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- gadfly kills no longer counted twice
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- fixes to the screenshot feature
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- no more pushing statues on arrow/fire traps
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>>>>>>> 4c3b754c... version 11.0
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6
hyper.h
6
hyper.h
@ -2,9 +2,9 @@
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// It is quite chaotic.
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// It is quite chaotic.
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// version numbers
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// version numbers
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#define VER "10.5e"
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#define VER "11.0"
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#define VERNUM 10505
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#define VERNUM 11000
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#define VERNUM_HEX 0xA505
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#define VERNUM_HEX 0xA600
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#include <stdarg.h>
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#include <stdarg.h>
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#include "hyper_function.h"
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#include "hyper_function.h"
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