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westwall:: no West treasures close to the wall

This commit is contained in:
Zeno Rogue 2018-12-24 16:33:41 +01:00
parent 4169fe4cb1
commit fd3f762a30
2 changed files with 4 additions and 1 deletions

View File

@ -123,7 +123,7 @@ namespace westwall {
void switchTreasure(cell *c) {
c->item = itNone;
if(safety) return;
if(hrand(5000) < PT(100 + 2 * (kills[moAirElemental] + kills[moWindCrow]), 200) && notDippingFor(itWindstone)
if(hrand(5000) < PT(100 + 2 * (kills[moAirElemental] + kills[moWindCrow]), 200) && c->landparam >= 5 + items[itWest]
&& getGhostcount() < 2)
c->item = itWest;
else if(hrand(5000) < 20*PRIZEMUL)

View File

@ -3152,6 +3152,9 @@ void bfs() {
if(c2->item == itTrollEgg && c2->cpdist == distlimit && !shmup::on && c2->landparam && turncount-c2->landparam > 650)
c2->item = itNone;
if(c2->item == itWest && c2->cpdist == distlimit && items[itWest] >= c2->landparam + 4)
c2->item = itNone;
if(c2->item == itMutant && c2->cpdist == distlimit && items[itMutant] >= c2->landparam) {
c2->item = itNone;