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	spawn sound for Wind Crows
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		| @@ -18,7 +18,7 @@ void playSeenSound(cell *c) { | |||||||
|   bool nearme = c->cpdist <= 7; |   bool nearme = c->cpdist <= 7; | ||||||
|   forCellEx(c2, c) if(c2->cpdist <= 7) nearme = true;  |   forCellEx(c2, c) if(c2->cpdist <= 7) nearme = true;  | ||||||
|   if(!nearme) return; |   if(!nearme) return; | ||||||
|   if(c->monst == moEagle)  |   if(c->monst == moEagle || c->monst == moWindCrow) | ||||||
|     playSound(c, "seen-eagle"); |     playSound(c, "seen-eagle"); | ||||||
|   else if(c->monst == moEarthElemental)  |   else if(c->monst == moEarthElemental)  | ||||||
|     playSound(c, "seen-earth"); |     playSound(c, "seen-earth"); | ||||||
|   | |||||||
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