spawn sound for Wind Crows
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@ -18,7 +18,7 @@ void playSeenSound(cell *c) {
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bool nearme = c->cpdist <= 7;
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bool nearme = c->cpdist <= 7;
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forCellEx(c2, c) if(c2->cpdist <= 7) nearme = true;
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forCellEx(c2, c) if(c2->cpdist <= 7) nearme = true;
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if(!nearme) return;
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if(!nearme) return;
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if(c->monst == moEagle)
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if(c->monst == moEagle || c->monst == moWindCrow)
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playSound(c, "seen-eagle");
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playSound(c, "seen-eagle");
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else if(c->monst == moEarthElemental)
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else if(c->monst == moEarthElemental)
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playSound(c, "seen-earth");
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playSound(c, "seen-earth");
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