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updated the Czech translation
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language-cz.cpp
416
language-cz.cpp
@ -6435,8 +6435,420 @@ S("Not implemented for spherical geometry. Please tell me if you really want thi
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// Hypersian Rug
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S("This makes sense only in hyperbolic or Torus geometry.", "To dává smysl jenom v hyperbolické geometrii/torus.")
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#undef Orb
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S("score: %1", "skóre: %1")
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S("kills: %1", "zabitých netvorů: %1")
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// === 10.3 ===
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// ============
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// Missing/minor updated texts
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//-----------------------------
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// file selection dialog
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S("Enter = choose", "Enter = vbr")
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S("Esc = cancel", "Esc = zruit")
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S("hyperbolic", "hyperbolick")
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S("reset special modes", "resetovat speciln mdy")
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S("orthogonal projection", "ortogonln projekce")
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S("small Poincar model", "mal Poincarho model")
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S("big Poincar model", "velk Poincarho model")
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S("Klein-Beltrami model", "Klein-Beltramiho model")
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S("bestiary of %the1", "besti: %1")
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// for the map editor
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N("Dragon Head", GEN_F, "Dra hlava", "Dra hlavy", "Dra hlavu", "Dra hlavou")
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S("score: %1", "skre: %1")
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S("kills: %1", "zabit: %1")
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// advanced config of quotient geometry
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//--------------------------------------
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S(
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"This geometry is obtained by applying the same 'generators' which "
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"lead to creating the given basic hyperbolic geometry, "
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"but using a fixed finite field instead of the field of reals. "
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"It can be also interpreted as a quotient of the given basic geometry. "
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"Warning: field patterns based on large primes might generate for a long time.",
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"Tato geometrie vznik poutm stejnch 'genertor', kter vedou k vytvoen "
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"dan zkladn hyperbolick geometrie, ale msto tlesa relnch sel pouv "
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"pevn dan konen tleso. Lze ho tak interpretovat jako kvocient dan "
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"zkladn geometrie. Varovn: vzory zaloen na velkch prvoslech se mohou "
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"generovat velmi dlouho!")
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S("find the next prime", "najdi dal prvoslo")
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S("activate", "aktivovat")
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S("order %1%2 (non-bitruncated cells: %3)", "d %1%2 (nezkosench polek: %3)")
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// Torus/Klein bottle, Euclidean Squares, and their advanced configuration
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//-------------------------------------------------------------------------
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S("square grid", "tvercov s")
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S("torus/Klein bottle", "torus/Kleinova lhev")
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S("mode", "md")
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S("single row (hex)", "jedna ada (hexy)")
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S("single row (squares)", "jedna ada (tverce)")
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S("parallelogram (hex)", "rovnobnk (hexy)")
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S("rectangle (squares)", "obdlnk (tverce)")
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S("rectangle (hex)", "obdlnk (hexy)")
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S("Klein bottle (squares)", "Kleinova lhev (tverce)")
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S("Klein bottle (hex)", "Kleinova lhev (hexy)")
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S("this mode has bad patterns", "v tomto mdu jsou patn vzory")
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S("incompatible with bitruncating", "nekompatibiln se zkosenm")
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S("best if %1 is divisible by %2", "nejlpe to funguje, kdy je %1 dliteln %2")
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S("number of cells (n)", "poet polek (n)")
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S("cell bottom-right from 0 (d)", "polko vpravo dole od 0 (d)")
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S("cell below 0 (d)", "polko pod 0 (d)")
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S("width (x)", "ka (x)")
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S("height (y)", "vka (y)")
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// upgraded Hypersian Rug mode
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//-----------------------------
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S("In the perspective projection, you can use arrows to rotate the camera, Page Up/Down to go forward/backward, Shift+arrows to strafe, and Ctrl+arrows to rotate the model.",
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"V perspektivn projekci je mon otet kameru ipkami, Page Up/Down pro pohyb "
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"vped/vzad, Shift+ipky pro pohyb do strany a Ctrl+ipky pro oten modelu.")
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S("Note: this mode is based on what you see on the screen -- but re-rendered in another way. "
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"If not everything is shown on the screen (e.g., too zoomed in), the results will be incorrect "
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"(though possibly interesting). "
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"Use a different projection to fix this.",
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"Poznmka: tento md je zaloen na tom, co vidte na obrazovce -- je to pouze "
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"re-renderovan jinm zpsobem. Pokud nen na obrazovce vechno vidt (napklad "
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"proto, e pohled je pli piblen), budou vsledky nesprvn (i kdy "
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"mon zajmav). Mete to opravit tm, e pouijete jinou projekci.")
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S("vertex limit", "limit vrchol")
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S("The more vertices, the more accurate the Hypersian Rug model is. "
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"However, a number too high might make the model slow to compute and render.",
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"m vce vrchol, tm budfe model Hyperskho koberce pesnj. Pli "
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"vysok slo vak me zpsobit, e se model bude pomalu potat a renderovat.")
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S("model distance", "vzdlenost modelu")
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S("In the perspective projection, this sets the distance from the camera to the center of the model. "
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"In the orthogonal projection this just controls the scale.",
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"V perspektivn projekci tento parametr nastavuje vzdlenost kamery od stedu "
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"modelu. V ortogonln projekci pouze upravuje mtko.")
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S("maximum error", "maximln chyba")
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S("New points are added when the current error in the model is smaller than this value.",
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"Pokud je souasn chyba modelu men ne tato hodnota, pidaj se nov body.")
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S("field of view", "zorn pole")
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S("Horizontal field of view, in the perspective projection. "
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"In the orthogonal projection this just controls the scale.",
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"Horizontln zorn pole, v perspektivn projekci. V ortogonln "
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"projekci tento parametr pouze upravuje mtko.")
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S("native geometry", "rodn geometrie")
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S("scale model", "mtko modelu")
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S("This is relevant when the native geometry is not Euclidean. "
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"For example, if the native geometry is spherical, and scale < 1, a 2d sphere will be rendered as a subsphere; "
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"if the native geometry is hyperbolic, and scale > 1, a hyperbolic plane will be rendered as an equidistant surface. ",
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"Toto je relevantn v situacch, kdy 'rodn geometrie' nen eukleidovsk. Pokud je "
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"napklad sfrick a mtko je < 1, bude 2d koule vyrenderovan jako subsfra; "
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"pokud je rodn geometrie hyperbolick a mtko je > 1, bude hyperbolick rovina "
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"vyrenderovan jako ekvidistantn plocha.")
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S("This just shows the 'z' coordinate of the selected point.",
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"Tohle jenom ukazuje souadnici 'z' vybranho bodu.")
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S("radar", "radar")
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S("model iterations", "iterace modelu")
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S("keep shape", "udrovat tvar")
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// texture mode
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//--------------
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S("texture mode", "texturov md")
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S(
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"This mode lets you to change the floor tesselation easily -- "
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"select 'paint a new texture' and draw like in a Paint program. "
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"The obtained pattern can then be easily changed to another geometry, "
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"or saved.\n\n"
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"Instead of drawing, it is also possible to use an arbitrary image "
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"as a texture. "
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"Works best with spherical/Euclidean/hyperbolic tesselations "
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"(e.g., a photo of a soccerball, or one of the tesselations by M. C. "
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"Escher), but it can be also used on arbitrary photos to make them periodic "
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"(these probably work best with the 'large picture' setting in geometry selection). "
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"Again, tesselations can have their geometry changed.\n\n",
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"Tento md vm umouje snadno mnit dlen podlahy -- vyberte 'namalovat "
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"novou texturu' a kreslete jako v Malovn. Zskan vzor se pak d snadno "
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"zmnit na jinou geometrii nebo uloit.\n\n"
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"Msto kreslen tak mete pout jako texturu libovoln obrzek. "
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"Nejlpe to funguje se sfrickmi/eukleidovskmi/hyperbolickmi dlenmi "
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"(napklad s fotografi fotbalovho me nebo s jednm z dlen M. C. "
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"Eschera), ale mete tak pout libovoln obrzky, abyste je udlali "
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"periodickmi (nejlpe to funguje s nastavenm 'velk obrzek' ve vbru "
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"geometrie). Geometrii dlen je opt mon mnit.\n\n")
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S("texture mode (off)", "texturov md (vypnut)")
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S("select geometry/pattern", "vyber geometrii/vzor")
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S("reactivate the texture", "reaktivuj texturu")
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S("open PNG as texture", "otwrz PNG jako tekstur")
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S("load texture config", "nahraj konfiguraci textury")
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S("warning: unable to find the center", "varovn: nemohu najt sted")
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S("texture size", "rozmr textury")
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S("paint a new texture", "namaluj novou texturu")
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S("precision", "pesnost")
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S("texture mode (overlay)", "texturov md (pekryv)")
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S("select the texture's pattern", "vyber vzor textury")
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S("enable the texture", "zapni texturu")
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S("cancel the texture", "zru texturu")
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S("move the model", "pesu model")
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S("move the texture", "pesu texturu")
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S("zoom/scale the texture", "zm piblen/mtko textury")
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S("zoom/scale the model", "zm piblen/mtko modelu")
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S("projection", "projekce")
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S("affine transformations", "afinn transformace")
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S("magic", "magie")
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S("grid color (master)", "barva mky (hlavn)")
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S("grid color (copy)", "barva mky (kopie)")
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S("save the raw texture", "ulo surovou texturu")
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S("Saved the raw texture to %1", "Surov textura uloena do %1")
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S("texture auto-adjustment", "automatick prava textury")
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S("drag from the model to the texture", "pethni z modelu na texturu")
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S("affect model scale", "mtko modelu")
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S("affect model projection", "projekce")
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S("affect model rotation", "rotace modelu")
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S("affect model position", "poloha modelu")
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S("affect texture slanting", "zkosen textury")
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S("affect texture stretching", "nataen textury")
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S("delete markers", "vyma markery")
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S("perform auto-adjustment", "prove automatickou pravu")
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S("texture mode (active)", "texturov md (aktivn)")
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S("deactivate the texture", "deaktivuj texturu")
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S("back to overlay mode", "zptky do mdu pekryvu")
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S("change the geometry", "zm geometrii")
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S("grid color", "barva mky")
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S("mesh color", "barva sky")
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S("color alpha", "alfa barva")
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S("The higher the value, the less important the color of underlying terrain is.",
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"m vy hodnota, tm mn dleit je barva podlo.")
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S("edit the texture", "edituj texturu")
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S("save the full texture image", "ulo pln texturov obraz")
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S("Saving full texture to %1...", "Ukldm plnou texturu do %1...")
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S("save texture config", "ulo konfiguraci textury")
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// pattern groups
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S("football", "fotbalov m")
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S("three colors", "ti barvy")
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S("chessboard", "achovnice")
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S("single type", "jeden typ")
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S("large picture", "velk obrzek")
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S("periodic patterns", "periodick vzory")
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S("more tuning", "doladn")
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S("BAD", "PATN")
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// extra patterns
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S("Docks pattern", "vzor Dok")
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S("broken Emerald pattern", "polman smaragdov vzor")
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S("coloring", "barven")
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// Docks
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//-------
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N("Docks", GEN_O, "Dok", "Doky", "Dok", "v Doku")
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N("dock", GEN_O, "dok", "doky", "dok", "dokem")
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S("A dock.", "Dok.")
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N("burning dock", GEN_O, "hoc dok", "hoc doky", "hoc dok", "hocm dokem")
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S("A burning dock.", "Hoc dok.")
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N("Sea Glass", GEN_N, "Mosk sklo", "Mosk skla", "Mosk sklo", "Moskm sklem")
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// Snake Nest
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N("Snake Nest", GEN_N, "Had hnzdo", "Had hnzda", "Had hnzdo", "v Hadm hnzd")
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N("Snake Oil", GEN_O, "Had olej", "Had oleje", "Had olej", "Hadm olejem")
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S("Made of actual snakes!", "Vyroben z pravch had!")
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// Ruined City
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N("Znien msto", GEN_N, "Znien msto", "Znien msta", "Znien msto", "ve Znienm mst")
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S("Once a beautiful city... but now overrun by the mighty Raiders of unknown origin.\n\n"
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"Raiders cannot be harmed with mundane weapons, but each color has its movement restrictions.",
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"Kdysi to bylo krsn msto... ale te ho ovldli mocn Njezdnci neznmho pvodu.\n\n"
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"Njezdnkm nemohou ublit obyejn zbran, ale kad barva m sv omezen pohybu.")
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N("ruin wall", GEN_F, "znien ze", "znien zdi", "znienou ze", "znienu zd")
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N("Chrysoberyl", GEN_O, "Chryzoberyl", "Chryzoberyly", "Chryzoberyl", "Chryzoberylem")
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S("Fragment of the past glory.", "Fragment minul slvy.")
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N("Red Raider", GEN_M, "erven njezdnk", "erven njezdnci", "ervenho njezdnka", "ervenm njezdnkem")
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S("Red Raiders travel in pairs. They have promised to always watch another one's back. They are able to destroy walls on their way",
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"erven njezdnci cestuj ve dvojicch. Slbili si, e si vdycky budou navzjem "
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"hldat zda. Po cest mohou niit zdi.")
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N("Gray Raider", GEN_M, "ed njezdnk", "ed njezdnci", "edho njezdnka", "edm njezdnkem")
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S("Gray Raiders never step on gray cells.",
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"ed njezdnci nikdy nevstupuj na ed polka.")
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N("Green Raider", GEN_M, "Zelen njezdnk", "Zelen njezdnci", "Zelenho njezdnka", "Zelenm njezdnkem")
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S("Green Raiders never step from one green cell to another.",
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"Zelen njezdnci nikdy nepechzej z jednoho zelenho polka na druh.")
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N("Brown Raider", GEN_M, "Hnd njezdnk", "Hnd njezdnci", "Hndho njezdnka", "Hndm njezdnkem")
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S("Brown Raiders never move adjacent to an item.",
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"Hnd njezdnci nikdy nevstupuj na polka, kter soused s pedmtem.")
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N("Blue Raider", GEN_M, "Modr njezdnk", "Mod njezdnci", "Modrho njezdnka", "Modrm njezdnkem")
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S("Blue Raiders have a powerful attack which takes two turns to complete, and also makes the Blue Raider stunned "
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"for a long time. This attack can destroy other Raiders if it hits them.",
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"Mod njezdnci maj mocn tok, kter trv dv kola a Modr njezdnk "
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"po nm zstane dlouho omren. Tento tok doke zniit jin Njezdnky, pokud je zashne."
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)
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S("You cannot attack Raiders directly!", "Na Njezdnky neme toit pmo!")
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Orb("Slaying", "Zhuby")
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S("This Orb lets you defeat Raiders and other tough single-cell monsters in melee.",
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"Tato Sgra ti umouje zabt v boji nablzko Njezdnky a jin odoln jednopolkov netvory.")
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// Jelly Kingdom
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N("Jelly Kingdom", GEN_N, "Krlovstv rosolu", "Krlovstv rosolu", "Krlovstv rosolu", "v Krlovstv rosolu")
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S("Some of the Slime Beasts have decided to revolt against the color rules in the "
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"Alchemist Lab. They have changed their shape and consistency, declared independence, and established their own Kingdom.\n\n"
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"Jellies switch between being a wall and being a monster after every treasure you pick.",
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"Nkte Slizov netvoi se rozhodli vzbouit proti barevnm pravidlm v Alchymistick laboratoi. Zmnili svj tvar a konzistencim vyhlsili nezvislost a zaloili si sv vlastn Krlovstv.\n\n"
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"Kdykoli sebere njak poklad, rosoly se zmn ze zd na netvory a opan."
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)
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N("Red Jelly", GEN_O, "erven rosol", "erven rosoly", "erven rosol", "ervenm rosolem")
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N("Blue Jelly", GEN_O, "Modr rosol", "Modr rosoly", "Modr rosol", "Modrm rosolem")
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N("Tasty Jelly", GEN_O, "Chutn rosol", "Chutn rosoly", "Chutn rosol", "Chutnm rosolem")
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S("A tasty byproduct of the Jelly Revolution.",
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"Chutn vedlej produkt Rosolov revoluce.")
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Orb("Phasing", "Fzovn")
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S("This orb lets you pass through walls (one cell wide), and also through as long as they will not attack you in transit.",
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"Tato Sfra ti umouje prochzet zdmi (o tlouce jednoho polka), a tak netvory, pokud na tebe pitom nemohou zatoit.")
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S("You cannot attack Jellies in their wall form!", "Na Rosoly neme toit, kdy jsou v podob zdi!")
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// keyboard help
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//---------------
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S("advanced keyboard shortcuts", "pokroil klvesov zkratky")
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/* not yet translated to Polish
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"1 = orthogonal/Gans model",
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"2 = small Poincare model/stereographic projection",
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"3 = big Poincare model/stereographic projection",
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"4 = Klein model/gnomonic projection",
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"5 = change wall display mode",
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"6 = change grid",
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"7 = change heptagon marking",
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"8 = change background color",
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"9 = hyperboloid model",
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"qweasdzxc, hjklyubn, numpad = move/skip turn",
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"arrows = panning",
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"o = world overview",
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"v = menu",
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"F1 = help",
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"F5 = restart game",
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"F10 = quit game",
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"Esc = quest status",
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"Alt+Enter = full screen",
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"Alt = highlight interesting stuff",
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"t = use a ranged Orb (target center of the screen)",
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"g = drop a Dead Orb",
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"click left mouse button = move/skip",
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"shift+click left mouse button = use ranged Orb",
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"click right mouse button = context help",
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"mousewheel up = panning",
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"hold middle mouse button = panning",
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"mousewheel down = move/skip",
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"shift + mousewheel = change projection",
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||||
"ctrl + mousewheel = change zoom",
|
||||
"ctrl + shift + mousewheel = change both projection and zoom",
|
||||
"ctrl + hold middle button = move the screen",
|
||||
"shift + middle button = reset position"
|
||||
*/
|
||||
|
||||
/* not yet translated to Polish
|
||||
"1 = ortogonln/Gansv model",
|
||||
"2 = mal Poincarho model/stereografick projekce",
|
||||
"3 = velk Poincarho model/stereografick projekce",
|
||||
"4 = Kleinv model/gnmonick projekce",
|
||||
"5 = zmna mdu zobrazovn zd",
|
||||
"6 = zmna mky",
|
||||
"7 = zmna oznaovn sedmihelnk",
|
||||
"8 = zmna barvy pozad",
|
||||
"9 = model hyperboloidu",
|
||||
"qweasdzxc, hjklyubn, numpad = pohyb/ekn na mst",
|
||||
"ipky = scrollovn",
|
||||
"o = pehled svta",
|
||||
"v = menu",
|
||||
"F1 = npovda",
|
||||
"F5 = restart",
|
||||
"F10 = ukonen hry",
|
||||
"Esc = status kolu",
|
||||
"Alt+Enter = full screen",
|
||||
"Alt = zvraznn zajmavch vc",
|
||||
"t = pouit dlkov Sfry (zacluje sted obrazovky)",
|
||||
"g = polo Mrtvou sfru",
|
||||
"lev kliknut = pohyb/ekn na mst",
|
||||
"shift+lev kliknut = pouit dlkov Sfry",
|
||||
"prav kliknut = kontextov npovda",
|
||||
"koleko myi nahoru = scrollovn",
|
||||
"dren prostednho tlatka myi = scrollovn",
|
||||
"koleko myi dol = pohyb/ekn na mst",
|
||||
"shift + koleko myi = zmna projekce",
|
||||
"ctrl + koleko myi = zmna piblen",
|
||||
"ctrl + shift + koleko myi = zmna projekce a piblen najednou",
|
||||
"ctrl + dret prostedn tlatko myi = pohyb obrazovky",
|
||||
"shift + prostedn tlatko myi = reset polohy"
|
||||
*/
|
||||
|
||||
/* achievements
|
||||
|
||||
"NEW_ACHIEVEMENT_9_5_NAME" "Doel jsi do znienho msta"
|
||||
"NEW_ACHIEVEMENT_9_5_DESC" "Najdi a zskej Chryzoberyl."
|
||||
"NEW_ACHIEVEMENT_9_6_NAME" "Hnd njezdnk"
|
||||
"NEW_ACHIEVEMENT_9_6_DESC" "Zskej 10 Chryzoberyl (nebo 25 ve Sfrostrategickm mdu)."
|
||||
"NEW_ACHIEVEMENT_9_7_NAME" "Modr njezdnk"
|
||||
"NEW_ACHIEVEMENT_9_7_DESC" "Zskej 25 Chryzoberyl (nebo 50 ve Sfrostrategickm mdu)."
|
||||
"NEW_ACHIEVEMENT_9_8_NAME" "Pn njezdnk"
|
||||
"NEW_ACHIEVEMENT_9_8_DESC" "Zskej 50 Chryzoberyl (nikoli ve Sfrostrategickm mdu)."
|
||||
"NEW_ACHIEVEMENT_9_9_NAME" "Doel jsi do Krlovstv rosolu"
|
||||
"NEW_ACHIEVEMENT_9_9_DESC" "Najdi a zskej Chutn rosol."
|
||||
"NEW_ACHIEVEMENT_9_10_NAME" "Chutn rosol"
|
||||
"NEW_ACHIEVEMENT_9_10_DESC" "Zskej 10 Chutnch rosol (nebo 25 ve Sfrostrategickm mdu)."
|
||||
"NEW_ACHIEVEMENT_9_11_NAME" "Rosol"
|
||||
"NEW_ACHIEVEMENT_9_11_DESC" "Zskej 25 Chutnch rosol (nebo 50 ve Sfrostrategickm mdu)."
|
||||
"NEW_ACHIEVEMENT_9_12_NAME" "Krl rosolu"
|
||||
"NEW_ACHIEVEMENT_9_12_DESC" "Zskej 50 Chutnch rosol (nikoli ve Sfrostrategickm mdu)."
|
||||
|
||||
*/
|
||||
|
||||
#undef Orb
|
||||
|
Loading…
x
Reference in New Issue
Block a user