From 432f7ecda2d90a7599eb1bb2e01565d42bbb966f Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 6 Jan 2018 23:50:05 +0100 Subject: [PATCH] updated the Czech translation --- language-cz.cpp | 416 +++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 414 insertions(+), 2 deletions(-) diff --git a/language-cz.cpp b/language-cz.cpp index bb0dcb7d..96558c21 100644 --- a/language-cz.cpp +++ b/language-cz.cpp @@ -6435,8 +6435,420 @@ S("Not implemented for spherical geometry. Please tell me if you really want thi // Hypersian Rug S("This makes sense only in hyperbolic or Torus geometry.", "To dává smysl jenom v hyperbolické geometrii/torus.") -#undef Orb - S("score: %1", "skóre: %1") S("kills: %1", "zabitých netvorů: %1") +// === 10.3 === +// ============ + +// Missing/minor updated texts +//----------------------------- + +// file selection dialog +S("Enter = choose", "Enter = vbr") +S("Esc = cancel", "Esc = zruit") + +S("hyperbolic", "hyperbolick") +S("reset special modes", "resetovat speciln mdy") +S("orthogonal projection", "ortogonln projekce") +S("small Poincar model", "mal Poincarho model") +S("big Poincar model", "velk Poincarho model") +S("Klein-Beltrami model", "Klein-Beltramiho model") +S("bestiary of %the1", "besti: %1") + +// for the map editor +N("Dragon Head", GEN_F, "Dra hlava", "Dra hlavy", "Dra hlavu", "Dra hlavou") + +S("score: %1", "skre: %1") +S("kills: %1", "zabit: %1") + +// advanced config of quotient geometry +//-------------------------------------- + +S( + "This geometry is obtained by applying the same 'generators' which " + "lead to creating the given basic hyperbolic geometry, " + "but using a fixed finite field instead of the field of reals. " + "It can be also interpreted as a quotient of the given basic geometry. " + "Warning: field patterns based on large primes might generate for a long time.", + + "Tato geometrie vznik poutm stejnch 'genertor', kter vedou k vytvoen " + "dan zkladn hyperbolick geometrie, ale msto tlesa relnch sel pouv " + "pevn dan konen tleso. Lze ho tak interpretovat jako kvocient dan " + "zkladn geometrie. Varovn: vzory zaloen na velkch prvoslech se mohou " + "generovat velmi dlouho!") + +S("find the next prime", "najdi dal prvoslo") +S("activate", "aktivovat") +S("order %1%2 (non-bitruncated cells: %3)", "d %1%2 (nezkosench polek: %3)") + +// Torus/Klein bottle, Euclidean Squares, and their advanced configuration +//------------------------------------------------------------------------- + +S("square grid", "tvercov s") + +S("torus/Klein bottle", "torus/Kleinova lhev") +S("mode", "md") + +S("single row (hex)", "jedna ada (hexy)") +S("single row (squares)", "jedna ada (tverce)") +S("parallelogram (hex)", "rovnobnk (hexy)") +S("rectangle (squares)", "obdlnk (tverce)") +S("rectangle (hex)", "obdlnk (hexy)") +S("Klein bottle (squares)", "Kleinova lhev (tverce)") +S("Klein bottle (hex)", "Kleinova lhev (hexy)") + +S("this mode has bad patterns", "v tomto mdu jsou patn vzory") +S("incompatible with bitruncating", "nekompatibiln se zkosenm") +S("best if %1 is divisible by %2", "nejlpe to funguje, kdy je %1 dliteln %2") + +S("number of cells (n)", "poet polek (n)") +S("cell bottom-right from 0 (d)", "polko vpravo dole od 0 (d)") +S("cell below 0 (d)", "polko pod 0 (d)") +S("width (x)", "ka (x)") +S("height (y)", "vka (y)") + +// upgraded Hypersian Rug mode +//----------------------------- + +S("In the perspective projection, you can use arrows to rotate the camera, Page Up/Down to go forward/backward, Shift+arrows to strafe, and Ctrl+arrows to rotate the model.", + "V perspektivn projekci je mon otet kameru ipkami, Page Up/Down pro pohyb " + "vped/vzad, Shift+ipky pro pohyb do strany a Ctrl+ipky pro oten modelu.") + +S("Note: this mode is based on what you see on the screen -- but re-rendered in another way. " + "If not everything is shown on the screen (e.g., too zoomed in), the results will be incorrect " + "(though possibly interesting). " + "Use a different projection to fix this.", + + "Poznmka: tento md je zaloen na tom, co vidte na obrazovce -- je to pouze " + "re-renderovan jinm zpsobem. Pokud nen na obrazovce vechno vidt (napklad " + "proto, e pohled je pli piblen), budou vsledky nesprvn (i kdy " + "mon zajmav). Mete to opravit tm, e pouijete jinou projekci.") + +S("vertex limit", "limit vrchol") +S("The more vertices, the more accurate the Hypersian Rug model is. " + "However, a number too high might make the model slow to compute and render.", + "m vce vrchol, tm budfe model Hyperskho koberce pesnj. Pli " + "vysok slo vak me zpsobit, e se model bude pomalu potat a renderovat.") + +S("model distance", "vzdlenost modelu") +S("In the perspective projection, this sets the distance from the camera to the center of the model. " + "In the orthogonal projection this just controls the scale.", + + "V perspektivn projekci tento parametr nastavuje vzdlenost kamery od stedu " + "modelu. V ortogonln projekci pouze upravuje mtko.") + +S("maximum error", "maximln chyba") +S("New points are added when the current error in the model is smaller than this value.", + "Pokud je souasn chyba modelu men ne tato hodnota, pidaj se nov body.") + +S("field of view", "zorn pole") +S("Horizontal field of view, in the perspective projection. " + "In the orthogonal projection this just controls the scale.", + "Horizontln zorn pole, v perspektivn projekci. V ortogonln " + "projekci tento parametr pouze upravuje mtko.") + +S("native geometry", "rodn geometrie") +S("scale model", "mtko modelu") +S("This is relevant when the native geometry is not Euclidean. " + "For example, if the native geometry is spherical, and scale < 1, a 2d sphere will be rendered as a subsphere; " + "if the native geometry is hyperbolic, and scale > 1, a hyperbolic plane will be rendered as an equidistant surface. ", + + "Toto je relevantn v situacch, kdy 'rodn geometrie' nen eukleidovsk. Pokud je " + "napklad sfrick a mtko je < 1, bude 2d koule vyrenderovan jako subsfra; " + "pokud je rodn geometrie hyperbolick a mtko je > 1, bude hyperbolick rovina " + "vyrenderovan jako ekvidistantn plocha.") + +S("This just shows the 'z' coordinate of the selected point.", + "Tohle jenom ukazuje souadnici 'z' vybranho bodu.") + +S("radar", "radar") +S("model iterations", "iterace modelu") +S("keep shape", "udrovat tvar") + +// texture mode +//-------------- + +S("texture mode", "texturov md") + +S( + "This mode lets you to change the floor tesselation easily -- " + "select 'paint a new texture' and draw like in a Paint program. " + "The obtained pattern can then be easily changed to another geometry, " + "or saved.\n\n" + "Instead of drawing, it is also possible to use an arbitrary image " + "as a texture. " + "Works best with spherical/Euclidean/hyperbolic tesselations " + "(e.g., a photo of a soccerball, or one of the tesselations by M. C. " + "Escher), but it can be also used on arbitrary photos to make them periodic " + "(these probably work best with the 'large picture' setting in geometry selection). " + "Again, tesselations can have their geometry changed.\n\n", + + "Tento md vm umouje snadno mnit dlen podlahy -- vyberte 'namalovat " + "novou texturu' a kreslete jako v Malovn. Zskan vzor se pak d snadno " + "zmnit na jinou geometrii nebo uloit.\n\n" + "Msto kreslen tak mete pout jako texturu libovoln obrzek. " + "Nejlpe to funguje se sfrickmi/eukleidovskmi/hyperbolickmi dlenmi " + "(napklad s fotografi fotbalovho me nebo s jednm z dlen M. C. " + "Eschera), ale mete tak pout libovoln obrzky, abyste je udlali " + "periodickmi (nejlpe to funguje s nastavenm 'velk obrzek' ve vbru " + "geometrie). Geometrii dlen je opt mon mnit.\n\n") + +S("texture mode (off)", "texturov md (vypnut)") +S("select geometry/pattern", "vyber geometrii/vzor") +S("reactivate the texture", "reaktivuj texturu") +S("open PNG as texture", "otwrz PNG jako tekstur") +S("load texture config", "nahraj konfiguraci textury") +S("warning: unable to find the center", "varovn: nemohu najt sted") +S("texture size", "rozmr textury") +S("paint a new texture", "namaluj novou texturu") +S("precision", "pesnost") + +S("texture mode (overlay)", "texturov md (pekryv)") +S("select the texture's pattern", "vyber vzor textury") +S("enable the texture", "zapni texturu") +S("cancel the texture", "zru texturu") +S("move the model", "pesu model") +S("move the texture", "pesu texturu") +S("zoom/scale the texture", "zm piblen/mtko textury") +S("zoom/scale the model", "zm piblen/mtko modelu") +S("projection", "projekce") +S("affine transformations", "afinn transformace") +S("magic", "magie") + +S("grid color (master)", "barva mky (hlavn)") +S("grid color (copy)", "barva mky (kopie)") +S("save the raw texture", "ulo surovou texturu") +S("Saved the raw texture to %1", "Surov textura uloena do %1") + +S("texture auto-adjustment", "automatick prava textury") +S("drag from the model to the texture", "pethni z modelu na texturu") +S("affect model scale", "mtko modelu") +S("affect model projection", "projekce") +S("affect model rotation", "rotace modelu") +S("affect model position", "poloha modelu") +S("affect texture slanting", "zkosen textury") +S("affect texture stretching", "nataen textury") +S("delete markers", "vyma markery") +S("perform auto-adjustment", "prove automatickou pravu") + +S("texture mode (active)", "texturov md (aktivn)") +S("deactivate the texture", "deaktivuj texturu") +S("back to overlay mode", "zptky do mdu pekryvu") +S("change the geometry", "zm geometrii") +S("grid color", "barva mky") +S("mesh color", "barva sky") +S("color alpha", "alfa barva") +S("The higher the value, the less important the color of underlying terrain is.", + "m vy hodnota, tm mn dleit je barva podlo.") +S("edit the texture", "edituj texturu") +S("save the full texture image", "ulo pln texturov obraz") +S("Saving full texture to %1...", "Ukldm plnou texturu do %1...") +S("save texture config", "ulo konfiguraci textury") + +// pattern groups + +S("football", "fotbalov m") +S("three colors", "ti barvy") +S("chessboard", "achovnice") +S("single type", "jeden typ") +S("large picture", "velk obrzek") +S("periodic patterns", "periodick vzory") +S("more tuning", "doladn") +S("BAD", "PATN") + +// extra patterns + +S("Docks pattern", "vzor Dok") +S("broken Emerald pattern", "polman smaragdov vzor") +S("coloring", "barven") + + +// Docks +//------- + +N("Docks", GEN_O, "Dok", "Doky", "Dok", "v Doku") +N("dock", GEN_O, "dok", "doky", "dok", "dokem") +S("A dock.", "Dok.") +N("burning dock", GEN_O, "hoc dok", "hoc doky", "hoc dok", "hocm dokem") +S("A burning dock.", "Hoc dok.") + +N("Sea Glass", GEN_N, "Mosk sklo", "Mosk skla", "Mosk sklo", "Moskm sklem") + +// Snake Nest + +N("Snake Nest", GEN_N, "Had hnzdo", "Had hnzda", "Had hnzdo", "v Hadm hnzd") + +N("Snake Oil", GEN_O, "Had olej", "Had oleje", "Had olej", "Hadm olejem") + +S("Made of actual snakes!", "Vyroben z pravch had!") + +// Ruined City + +N("Znien msto", GEN_N, "Znien msto", "Znien msta", "Znien msto", "ve Znienm mst") + +S("Once a beautiful city... but now overrun by the mighty Raiders of unknown origin.\n\n" + "Raiders cannot be harmed with mundane weapons, but each color has its movement restrictions.", + + "Kdysi to bylo krsn msto... ale te ho ovldli mocn Njezdnci neznmho pvodu.\n\n" + "Njezdnkm nemohou ublit obyejn zbran, ale kad barva m sv omezen pohybu.") + +N("ruin wall", GEN_F, "znien ze", "znien zdi", "znienou ze", "znienu zd") + +N("Chrysoberyl", GEN_O, "Chryzoberyl", "Chryzoberyly", "Chryzoberyl", "Chryzoberylem") +S("Fragment of the past glory.", "Fragment minul slvy.") + +N("Red Raider", GEN_M, "erven njezdnk", "erven njezdnci", "ervenho njezdnka", "ervenm njezdnkem") +S("Red Raiders travel in pairs. They have promised to always watch another one's back. They are able to destroy walls on their way", + "erven njezdnci cestuj ve dvojicch. Slbili si, e si vdycky budou navzjem " + "hldat zda. Po cest mohou niit zdi.") + +N("Gray Raider", GEN_M, "ed njezdnk", "ed njezdnci", "edho njezdnka", "edm njezdnkem") +S("Gray Raiders never step on gray cells.", + "ed njezdnci nikdy nevstupuj na ed polka.") + +N("Green Raider", GEN_M, "Zelen njezdnk", "Zelen njezdnci", "Zelenho njezdnka", "Zelenm njezdnkem") +S("Green Raiders never step from one green cell to another.", + "Zelen njezdnci nikdy nepechzej z jednoho zelenho polka na druh.") + +N("Brown Raider", GEN_M, "Hnd njezdnk", "Hnd njezdnci", "Hndho njezdnka", "Hndm njezdnkem") +S("Brown Raiders never move adjacent to an item.", + "Hnd njezdnci nikdy nevstupuj na polka, kter soused s pedmtem.") + + +N("Blue Raider", GEN_M, "Modr njezdnk", "Mod njezdnci", "Modrho njezdnka", "Modrm njezdnkem") +S("Blue Raiders have a powerful attack which takes two turns to complete, and also makes the Blue Raider stunned " + "for a long time. This attack can destroy other Raiders if it hits them.", + "Mod njezdnci maj mocn tok, kter trv dv kola a Modr njezdnk " + "po nm zstane dlouho omren. Tento tok doke zniit jin Njezdnky, pokud je zashne." + ) + +S("You cannot attack Raiders directly!", "Na Njezdnky neme toit pmo!") + +Orb("Slaying", "Zhuby") + +S("This Orb lets you defeat Raiders and other tough single-cell monsters in melee.", + "Tato Sgra ti umouje zabt v boji nablzko Njezdnky a jin odoln jednopolkov netvory.") + +// Jelly Kingdom + +N("Jelly Kingdom", GEN_N, "Krlovstv rosolu", "Krlovstv rosolu", "Krlovstv rosolu", "v Krlovstv rosolu") + +S("Some of the Slime Beasts have decided to revolt against the color rules in the " + "Alchemist Lab. They have changed their shape and consistency, declared independence, and established their own Kingdom.\n\n" + "Jellies switch between being a wall and being a monster after every treasure you pick.", + + "Nkte Slizov netvoi se rozhodli vzbouit proti barevnm pravidlm v Alchymistick laboratoi. Zmnili svj tvar a konzistencim vyhlsili nezvislost a zaloili si sv vlastn Krlovstv.\n\n" + "Kdykoli sebere njak poklad, rosoly se zmn ze zd na netvory a opan." + ) + +N("Red Jelly", GEN_O, "erven rosol", "erven rosoly", "erven rosol", "ervenm rosolem") +N("Blue Jelly", GEN_O, "Modr rosol", "Modr rosoly", "Modr rosol", "Modrm rosolem") + +N("Tasty Jelly", GEN_O, "Chutn rosol", "Chutn rosoly", "Chutn rosol", "Chutnm rosolem") +S("A tasty byproduct of the Jelly Revolution.", + "Chutn vedlej produkt Rosolov revoluce.") + +Orb("Phasing", "Fzovn") +S("This orb lets you pass through walls (one cell wide), and also through as long as they will not attack you in transit.", + "Tato Sfra ti umouje prochzet zdmi (o tlouce jednoho polka), a tak netvory, pokud na tebe pitom nemohou zatoit.") + +S("You cannot attack Jellies in their wall form!", "Na Rosoly neme toit, kdy jsou v podob zdi!") + +// keyboard help +//--------------- + +S("advanced keyboard shortcuts", "pokroil klvesov zkratky") + +/* not yet translated to Polish + "1 = orthogonal/Gans model", + "2 = small Poincare model/stereographic projection", + "3 = big Poincare model/stereographic projection", + "4 = Klein model/gnomonic projection", + "5 = change wall display mode", + "6 = change grid", + "7 = change heptagon marking", + "8 = change background color", + "9 = hyperboloid model", + "qweasdzxc, hjklyubn, numpad = move/skip turn", + "arrows = panning", + "o = world overview", + "v = menu", + "F1 = help", + "F5 = restart game", + "F10 = quit game", + "Esc = quest status", + "Alt+Enter = full screen", + "Alt = highlight interesting stuff", + "t = use a ranged Orb (target center of the screen)", + "g = drop a Dead Orb", + "click left mouse button = move/skip", + "shift+click left mouse button = use ranged Orb", + "click right mouse button = context help", + "mousewheel up = panning", + "hold middle mouse button = panning", + "mousewheel down = move/skip", + "shift + mousewheel = change projection", + "ctrl + mousewheel = change zoom", + "ctrl + shift + mousewheel = change both projection and zoom", + "ctrl + hold middle button = move the screen", + "shift + middle button = reset position" +*/ + +/* not yet translated to Polish + "1 = ortogonln/Gansv model", + "2 = mal Poincarho model/stereografick projekce", + "3 = velk Poincarho model/stereografick projekce", + "4 = Kleinv model/gnmonick projekce", + "5 = zmna mdu zobrazovn zd", + "6 = zmna mky", + "7 = zmna oznaovn sedmihelnk", + "8 = zmna barvy pozad", + "9 = model hyperboloidu", + "qweasdzxc, hjklyubn, numpad = pohyb/ekn na mst", + "ipky = scrollovn", + "o = pehled svta", + "v = menu", + "F1 = npovda", + "F5 = restart", + "F10 = ukonen hry", + "Esc = status kolu", + "Alt+Enter = full screen", + "Alt = zvraznn zajmavch vc", + "t = pouit dlkov Sfry (zacluje sted obrazovky)", + "g = polo Mrtvou sfru", + "lev kliknut = pohyb/ekn na mst", + "shift+lev kliknut = pouit dlkov Sfry", + "prav kliknut = kontextov npovda", + "koleko myi nahoru = scrollovn", + "dren prostednho tlatka myi = scrollovn", + "koleko myi dol = pohyb/ekn na mst", + "shift + koleko myi = zmna projekce", + "ctrl + koleko myi = zmna piblen", + "ctrl + shift + koleko myi = zmna projekce a piblen najednou", + "ctrl + dret prostedn tlatko myi = pohyb obrazovky", + "shift + prostedn tlatko myi = reset polohy" +*/ + +/* achievements + + "NEW_ACHIEVEMENT_9_5_NAME" "Doel jsi do znienho msta" + "NEW_ACHIEVEMENT_9_5_DESC" "Najdi a zskej Chryzoberyl." + "NEW_ACHIEVEMENT_9_6_NAME" "Hnd njezdnk" + "NEW_ACHIEVEMENT_9_6_DESC" "Zskej 10 Chryzoberyl (nebo 25 ve Sfrostrategickm mdu)." + "NEW_ACHIEVEMENT_9_7_NAME" "Modr njezdnk" + "NEW_ACHIEVEMENT_9_7_DESC" "Zskej 25 Chryzoberyl (nebo 50 ve Sfrostrategickm mdu)." + "NEW_ACHIEVEMENT_9_8_NAME" "Pn njezdnk" + "NEW_ACHIEVEMENT_9_8_DESC" "Zskej 50 Chryzoberyl (nikoli ve Sfrostrategickm mdu)." + "NEW_ACHIEVEMENT_9_9_NAME" "Doel jsi do Krlovstv rosolu" + "NEW_ACHIEVEMENT_9_9_DESC" "Najdi a zskej Chutn rosol." + "NEW_ACHIEVEMENT_9_10_NAME" "Chutn rosol" + "NEW_ACHIEVEMENT_9_10_DESC" "Zskej 10 Chutnch rosol (nebo 25 ve Sfrostrategickm mdu)." + "NEW_ACHIEVEMENT_9_11_NAME" "Rosol" + "NEW_ACHIEVEMENT_9_11_DESC" "Zskej 25 Chutnch rosol (nebo 50 ve Sfrostrategickm mdu)." + "NEW_ACHIEVEMENT_9_12_NAME" "Krl rosolu" + "NEW_ACHIEVEMENT_9_12_DESC" "Zskej 50 Chutnch rosol (nikoli ve Sfrostrategickm mdu)." + +*/ + +#undef Orb