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parse makrup on death message
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@@ -118,9 +118,9 @@ bool man::can_see(entity& e) {
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void man::on_kill() {
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entity::on_kill();
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if(extra_life->flags & ACTIVE)
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addMessage("You die... Press [key:Extra Life] to revive.");
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addMessage(parse_markup("You die... Press [key:Extra Life] to revive."));
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else
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addMessage("You die... permanently. You will have to create a new character. Or just press [key:Extra Life] for a narrative cheat.");
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addMessage(parse_markup("You die... permanently. You will have to create a new character. Or just press [key:Extra Life] for a narrative cheat."));
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}
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void add_revert(revert_stack& s, const revert_type& what) {
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