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ru:: wear/remove armor animations
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@@ -97,8 +97,22 @@ power& power::be_armor(const vector<vector<string>>& v) {
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else if(d.p->flags & ACTIVE) {
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addMessage("You start removing your " + gn() + ".");
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d.p->flags &=~ ACTIVE;
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m.dresstime += game_fps * 1.5;
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m.effects.emplace_back();
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int len = game_fps * 1.5;
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m.dresstime += len;
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for(auto fac: {1, -1}) {
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m.effects.emplace_back();
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auto& e = m.effects.back();
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e.p = this;
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e.when = gframeid;
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e.facing = fac;
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e.length = len;
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e.cf = [len] (color_t& col, int t) {
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auto& alpha = part(col, 0);
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alpha *= ((len-t) * 1. / len);
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};
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e.f = [fac, len] (int t) { return m.get_pixel_bbox_at(xy{m.where.x + fac * (t * 1. / len) * m.dsiz().x, m.where.y}); };
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}
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}
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else {
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power *wearing_what = nullptr;
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