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Merge pull request #417 from josephcsible/forbid-haunted-safety
Make the Orb of Safety in the Haunted Woods forbidden instead of dangerous
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@@ -304,11 +304,14 @@ EX eOrbLandRelation getOLR(eItem it, eLand l) {
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if(it == itOrbDragon || it == itOrbFire || it == itOrbFlash || it == itOrbLightning)
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return olrDangerous;
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if(it == itOrbSafety)
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if(it == itOrbSafety) {
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if(l == laCaves || l == laLivefjord || l == laRedRock || l == laCocytus || l == laHell ||
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l == laDesert || l == laAlchemist || l == laDeadCaves || l == laMinefield || isHaunted(l) ||
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l == laDesert || l == laAlchemist || l == laDeadCaves || l == laMinefield ||
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l == laDragon || l == laWet || l == laCursed)
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return olrDangerous;
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if(isHaunted(l))
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return olrForbidden;
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}
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if(it == itOrbMatter)
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if(among(l, laCaves, laEmerald, laAlchemist, laCaribbean, laMinefield, laCocytus, laWestWall))
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