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Make the Orb of Safety in the Haunted Woods forbidden instead of dangerous

If you somehow get an Orb of Safety in the Haunted Woods (e.g., by bringing
in a Water Elemental followed by a Pirate in a boat with one), using it is
perfectly safe and will put you in the Graveyard.
This commit is contained in:
Joseph C. Sible
2025-08-15 23:02:10 -04:00
parent 152b32425b
commit e15138e0a9

View File

@@ -304,11 +304,14 @@ EX eOrbLandRelation getOLR(eItem it, eLand l) {
if(it == itOrbDragon || it == itOrbFire || it == itOrbFlash || it == itOrbLightning)
return olrDangerous;
if(it == itOrbSafety)
if(it == itOrbSafety) {
if(l == laCaves || l == laLivefjord || l == laRedRock || l == laCocytus || l == laHell ||
l == laDesert || l == laAlchemist || l == laDeadCaves || l == laMinefield || isHaunted(l) ||
l == laDesert || l == laAlchemist || l == laDeadCaves || l == laMinefield ||
l == laDragon || l == laWet || l == laCursed)
return olrDangerous;
if(isHaunted(l))
return olrForbidden;
}
if(it == itOrbMatter)
if(among(l, laCaves, laEmerald, laAlchemist, laCaribbean, laMinefield, laCocytus, laWestWall))