From 3db34f26ac719316101ab7ce29d397e89042765c Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Wed, 3 Jul 2019 05:02:26 +0200 Subject: [PATCH] fixed a bug with bad start in Euclidean Crossroads --- system.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/system.cpp b/system.cpp index e2e2958e..910e0118 100644 --- a/system.cpp +++ b/system.cpp @@ -135,6 +135,8 @@ void initgame() { if((isGravityLand(firstland) && !isCyclic(firstland)) || (firstland == laOcean && !safety && !yendor::on)) firstland = weirdhyperbolic ? laCrossroads4 : laCrossroads; + clear_euland(specialland); + cwt.at = currentmap->gamestart(); cwt.spin = 0; cwt.mirrored = false; cwt.at->land = firstland; @@ -193,8 +195,6 @@ void initgame() { if(gamegen_failure) return; - clear_euland(specialland); - if(euclid && specialland == laPrincessQuest) { cell *c = *euclideanAtCreate(pair_to_vec(EPX, EPY)).first; princess::generating = true;