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split the projection menu into two screens
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parent
10a8b8660b
commit
3d813e83b9
20
models.cpp
20
models.cpp
@ -316,18 +316,17 @@ EX namespace models {
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}
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};
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}
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EX void model_menu() {
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EX void model_list() {
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cmode = sm::SIDE | sm::MAYDARK | sm::CENTER;
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gamescreen(0);
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dialog::init(XLAT("models & projections"));
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string chars = "0123456789!@#$%^&*()][{}'\"";
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int cpos = 0;
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for(int i=0; i<mdGUARD; i++) {
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eModel m = eModel(i);
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if(m == mdFormula && ISMOBILE) continue;
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if(model_available(m)) {
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dialog::addBoolItem(get_model_name(m), pmodel == m, chars[cpos++]);
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dialog::addBoolItem(get_model_name(m), pmodel == m, (i < 26 ? 'a'+i : 'A'+i-26));
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dialog::add_action([m] () {
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if(m == mdFormula) {
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edit_formula();
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@ -344,7 +343,16 @@ EX namespace models {
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}
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}
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dialog::addBreak(100);
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dialog::display();
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}
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EX void model_menu() {
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cmode = sm::SIDE | sm::MAYDARK | sm::CENTER;
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gamescreen(0);
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dialog::init(XLAT("models & projections"));
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dialog::addSelItem(XLAT("projection type"), get_model_name(pmodel), 'm');
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dialog::add_action_push(model_list);
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if(nonisotropic)
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dialog::addBoolItem_action(XLAT("geodesic movement in Sol/Nil"), nisot::geodesic_movement, 'G');
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