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3D:: no more FACE-direction changing in HUD
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@ -1324,7 +1324,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V1, color_t col
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char xch = minf[m].glyph;
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transmatrix V = V1;
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if(WDIM == 3 && (classflag(m) & CF_FACE_UP)) V = V1 * cspin(0, 2, M_PI/2);
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if(WDIM == 3 && (classflag(m) & CF_FACE_UP) && where) V = V1 * cspin(0, 2, M_PI/2);
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// if(DIM == 3) V = V * cspin(0, 2, M_PI/2);
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