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shmup:: fixed Camelot message on exit

This commit is contained in:
Zeno Rogue
2025-10-09 21:51:13 +02:00
parent 869a05b1e3
commit 2fd837b650

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@@ -1247,8 +1247,11 @@ void movePlayer(monster *m, int delta) {
cwt.at = c2; afterplayermoved(); cwt.at = c2; afterplayermoved();
if(c2->item && c2->land == laAlchemist) c2->wall = m->base->wall; if(c2->item && c2->land == laAlchemist) c2->wall = m->base->wall;
#if CAP_COMPLEX2 #if CAP_COMPLEX2
if(m->base->wall == waRoundTable) if(m->base->wall == waRoundTable) {
cwt.at = m->base;
camelot::roundTableMessage(c2); camelot::roundTableMessage(c2);
cwt.at = c2;
}
#endif #endif
if(c2->wall == waCloud || c2->wall == waMirror) { if(c2->wall == waCloud || c2->wall == waMirror) {
visibleFor(500); visibleFor(500);