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shmup:: fixed Camelot message on exit
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@@ -1247,8 +1247,11 @@ void movePlayer(monster *m, int delta) {
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cwt.at = c2; afterplayermoved();
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if(c2->item && c2->land == laAlchemist) c2->wall = m->base->wall;
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#if CAP_COMPLEX2
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if(m->base->wall == waRoundTable)
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if(m->base->wall == waRoundTable) {
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cwt.at = m->base;
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camelot::roundTableMessage(c2);
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cwt.at = c2;
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}
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#endif
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if(c2->wall == waCloud || c2->wall == waMirror) {
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visibleFor(500);
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