From 2f2e770d6417ede8c827490bb6c999324eceba1a Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Thu, 8 Dec 2022 19:38:39 +0100 Subject: [PATCH] fixed a possible bug in gldraw -- ioffset instead of offset --- drawing.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drawing.cpp b/drawing.cpp index f797b5d3..cd48ecd9 100644 --- a/drawing.cpp +++ b/drawing.cpp @@ -738,7 +738,7 @@ void dqi_poly::gldraw() { glStencilOp( GL_INVERT, GL_INVERT, GL_INVERT); glStencilFunc( GL_ALWAYS, 0x1, 0x1 ); glhr::color2(0xFFFFFFFF); - glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, offset, cnt); + glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, ioffset, cnt); current_display->set_mask(ed); glhr::color2(color); @@ -766,7 +766,7 @@ void dqi_poly::gldraw() { else { glStencilOp( GL_ZERO, GL_ZERO, GL_ZERO); glStencilFunc( GL_EQUAL, 1, 1); - glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, offset, cnt); + glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, ioffset, cnt); } glDisable(GL_STENCIL_TEST);