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text fixes
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199d5ef598
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1791bd9f02
@ -1655,7 +1655,7 @@ ITEM('c', 0x202020, "Curse of Weakness", itCurseWeakness, IC_ORB, IF_CURSE, RESE
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)
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)
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ITEM('c', 0x6060FF, "Curse of Draining", itCurseDraining, IC_ORB, IF_CURSE, RESERVED, osPowerUtility,
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ITEM('c', 0x6060FF, "Curse of Draining", itCurseDraining, IC_ORB, IF_CURSE, RESERVED, osPowerUtility,
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"Drains your power of all your orbs (and curses) by 2 charges per turn."
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"Drains the powers of all your orbs (and curses) by 2 charges per turn."
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)
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)
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ITEM('c', 0x000060, "Curse of Water", itCurseWater, IC_ORB, IF_CURSE, RESERVED, osTerraform,
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ITEM('c', 0x000060, "Curse of Water", itCurseWater, IC_ORB, IF_CURSE, RESERVED, osTerraform,
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@ -1711,7 +1711,7 @@ WALL('d', 0x7F6A30, "Unhappy Die", waRichDie, WF_WALL | WF_PUSHABLE, RESERVED, 0
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"It will reward you if you roll it so that the highest number is on top again!")
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"It will reward you if you roll it so that the highest number is on top again!")
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WALL('d', 0x106040, "Happy Die", waHappyDie, WF_WALL | WF_PUSHABLE, RESERVED, 0, sgNone,
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WALL('d', 0x106040, "Happy Die", waHappyDie, WF_WALL | WF_PUSHABLE, RESERVED, 0, sgNone,
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"A happy sentent die. Dice are happy when they are in their correct position "
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"A happy sentient die. Dice are happy when they are in their correct position "
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"(the highest number on the top); happy dice with one roll from their best position are sometimes found too."
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"(the highest number on the top); happy dice with one roll from their best position are sometimes found too."
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"Other positions are much less convenient for them and expose their "
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"Other positions are much less convenient for them and expose their "
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"weak spots. You can roll Happy Dice, but it may become angry!"
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"weak spots. You can roll Happy Dice, but it may become angry!"
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2
vr.cpp
2
vr.cpp
@ -1303,7 +1303,7 @@ EX void show_vr_settings() {
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dialog::add_action([] {
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dialog::add_action([] {
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dialog::editNumber(absolute_unit_in_meters, .01, 100, 0.1, 1, XLAT("absolute unit in meters"),
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dialog::editNumber(absolute_unit_in_meters, .01, 100, 0.1, 1, XLAT("absolute unit in meters"),
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XLAT(
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XLAT(
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"The size of the absolute unit of the non-Euclidean geometry correspond in meters. "
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"The size of the absolute unit of the non-Euclidean geometry in meters. "
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"This affects the headset movement and binocular vision.\n\n"
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"This affects the headset movement and binocular vision.\n\n"
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"In spherical geometry, the absolute unit is the radius of the sphere. "
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"In spherical geometry, the absolute unit is the radius of the sphere. "
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"The smaller the absolute unit, the stronger the non-Euclidean effects.\n\n"
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"The smaller the absolute unit, the stronger the non-Euclidean effects.\n\n"
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