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fixed/improved dice in non-H geometries
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parent
ec966403fe
commit
199d5ef598
42
complex2.cpp
42
complex2.cpp
@ -1226,12 +1226,23 @@ EX namespace dice {
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ld base_to_base;
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bool osphere = sphere && GDIM == 2;
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bool oeuclid = euclid && GDIM == 2;
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eGeometry highdim =
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(GDIM == 3) ? geometry :
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hyperbolic ? gSpace534 : gCubeTiling;
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if(1) {
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dynamicval<eGeometry> g(geometry, gSpace534);
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dynamicval<eGeometry> g(geometry, highdim);
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hyperpoint h = cspin(2, 0, M_PI-outradius) * zpush0(-dieradius);
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base_to_base = binsearch(-5, 5, [h] (ld d) {
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return (zpush(d) * h)[2] >= sin_auto(vid.depth);
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});
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if(osphere || oeuclid)
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base_to_base = -h[2];
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else {
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ld lim = sphere ? 1 : 5;
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base_to_base = binsearch(-lim, lim, [h, osphere] (ld d) {
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return (zpush(d) * h)[2] >= sin_auto(vid.depth);
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});
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}
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}
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vector<pair<ld, int> > ordering;
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@ -1242,12 +1253,12 @@ EX namespace dice {
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int ws = facequeue[i].second;
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for(int d=0; d<si; d++) {
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dynamicval<eGeometry> g(geometry, gSpace534);
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dynamicval<eGeometry> g(geometry, highdim);
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add_to_queue(T * cspin(0, 1, 2*M_PI*d/si) * cspin(2, 0, inradius) * cspin(0, 1, M_PI-2*M_PI*dw->spins[ws][d]/si), dw->sides[ws][d]);
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}
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if(1) {
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dynamicval<eGeometry> g(geometry, gSpace534);
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dynamicval<eGeometry> g(geometry, highdim);
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hyperpoint h = zpush(base_to_base) * T * zpush0(dieradius);
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ld z = fpp ? hdist0(h) : asin_auto(h[2]);
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ordering.emplace_back(-z, i);
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@ -1266,8 +1277,13 @@ EX namespace dice {
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auto sphere_to_space = [&] (hyperpoint h) {
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if(fpp) return h;
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if(osphere) {
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h[2] = 1 - h[2]; h[3] = 0;
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return h;
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}
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if(oeuclid) { h[2] = 1-h[2]; return h; }
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ld z = asin_auto(h[2]);
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h /= cos_auto(z);
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h = zpush(-z) * h;
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h[2] = h[3]; h[3] = 0;
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dynamicval<eGeometry> g(geometry, orig);
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return zshift(h, geom3::scale_at_lev(z));
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@ -1276,7 +1292,7 @@ EX namespace dice {
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for(int d=0; d<=si; d++) {
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hyperpoint h, hs;
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if(1) {
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dynamicval<eGeometry> g(geometry, gSpace534);
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dynamicval<eGeometry> g(geometry, highdim);
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h = zpush(base_to_base) * T * cspin(0, 1, 2*M_PI*(d+.5)/si) * cspin(2, 0, outradius) * zpush0(dieradius);
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if(d < si) face[d] = h;
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hs = sphere_to_space(h);
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@ -1286,21 +1302,21 @@ EX namespace dice {
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hyperpoint ctr, cx, cy;
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if(dw->facesides == 3) {
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dynamicval<eGeometry> g(geometry, gSpace534);
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dynamicval<eGeometry> g(geometry, highdim);
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ctr = (face[0] + face[1] + face[2]) / 3;
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ctr = ctr * 1.01 - dctr * 0.01;
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cx = face[2] - face[0];
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cy = face[1] - (face[0] + face[2]) / 2;
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}
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if(dw->facesides == 4) {
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dynamicval<eGeometry> g(geometry, gSpace534);
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dynamicval<eGeometry> g(geometry, highdim);
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ctr = (face[0] + face[1] + face[2] + face[3]) / 4;
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ctr = ctr * 1.01 - dctr * 0.01;
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cx = face[1] - face[2];
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cy = face[0] - face[1];
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}
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if(dw->facesides == 5) {
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dynamicval<eGeometry> g(geometry, gSpace534);
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dynamicval<eGeometry> g(geometry, highdim);
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ctr = (face[0] + face[1] + face[2] + face[3] + face[4]) / 5;
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ctr = ctr * 1.01 - dctr * 0.01;
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cx = (face[2] - face[0]) * .75;
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@ -1312,7 +1328,7 @@ EX namespace dice {
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#if !CAP_EXTFONT
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pointfunction pf = [&] (ld x, ld y) {
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hyperpoint hs;
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dynamicval<eGeometry> g(geometry, gSpace534);
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dynamicval<eGeometry> g(geometry, highdim);
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return sphere_to_space(normalize(ctr + cx * x + cy * y));
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};
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@ -1322,7 +1338,7 @@ EX namespace dice {
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int j1 = (j+1)%3;
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int j2 = (j+2)%3;
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if(1) {
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dynamicval<eGeometry> g(geometry, gSpace534);
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dynamicval<eGeometry> g(geometry, highdim);
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ctr = (face[0] + face[1] + face[2] + face[j1] * 3) / 6;
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ctr = ctr * 1.01 - dctr * 0.01;
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cx = (face[j2] - face[j]) / 2;
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