diff --git a/content.cpp b/content.cpp index 661ad52c..675f7fc9 100644 --- a/content.cpp +++ b/content.cpp @@ -1655,7 +1655,7 @@ ITEM('c', 0x202020, "Curse of Weakness", itCurseWeakness, IC_ORB, IF_CURSE, RESE ) ITEM('c', 0x6060FF, "Curse of Draining", itCurseDraining, IC_ORB, IF_CURSE, RESERVED, osPowerUtility, - "Drains your power of all your orbs (and curses) by 2 charges per turn." + "Drains the powers of all your orbs (and curses) by 2 charges per turn." ) ITEM('c', 0x000060, "Curse of Water", itCurseWater, IC_ORB, IF_CURSE, RESERVED, osTerraform, @@ -1711,7 +1711,7 @@ WALL('d', 0x7F6A30, "Unhappy Die", waRichDie, WF_WALL | WF_PUSHABLE, RESERVED, 0 "It will reward you if you roll it so that the highest number is on top again!") WALL('d', 0x106040, "Happy Die", waHappyDie, WF_WALL | WF_PUSHABLE, RESERVED, 0, sgNone, - "A happy sentent die. Dice are happy when they are in their correct position " + "A happy sentient die. Dice are happy when they are in their correct position " "(the highest number on the top); happy dice with one roll from their best position are sometimes found too." "Other positions are much less convenient for them and expose their " "weak spots. You can roll Happy Dice, but it may become angry!" diff --git a/vr.cpp b/vr.cpp index c3f88b9a..424779a3 100644 --- a/vr.cpp +++ b/vr.cpp @@ -1303,7 +1303,7 @@ EX void show_vr_settings() { dialog::add_action([] { dialog::editNumber(absolute_unit_in_meters, .01, 100, 0.1, 1, XLAT("absolute unit in meters"), XLAT( - "The size of the absolute unit of the non-Euclidean geometry correspond in meters. " + "The size of the absolute unit of the non-Euclidean geometry in meters. " "This affects the headset movement and binocular vision.\n\n" "In spherical geometry, the absolute unit is the radius of the sphere. " "The smaller the absolute unit, the stronger the non-Euclidean effects.\n\n"