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	Track fatigue across save/load.
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		| @@ -596,10 +596,11 @@ EX void applyBoxes() { | ||||
|    | ||||
|   for(int i=0; i<43; i++) { | ||||
|     if(loading) kills[i] = 0; | ||||
|     bool fake = (i == moREMOVED || i == moLesserM || i == moTentacletail); | ||||
|     bool fake = (i == moLesserM || i == moTentacletail); | ||||
|     if(i == moWormtail) applyBoxM(moCrystalSage); | ||||
|     else if(i == moWormwait) applyBoxM(moFireFairy); | ||||
|     else if(i == moTentacleEscaping) applyBoxM(moMiner); | ||||
|     else if(i == moREMOVED) applyBoxI(itFatigue); | ||||
|     else if(i == moGolemMoved) applyBoxM(moIllusion); | ||||
|     else if(i == moTentaclewait) applyBoxOrb(itOrbThorns); | ||||
|     else if(i == moGreater) applyBoxOrb(itOrbDragon); | ||||
|   | ||||
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	 Jacob Mandelson
					Jacob Mandelson