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Track fatigue across save/load.
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@@ -596,10 +596,11 @@ EX void applyBoxes() {
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for(int i=0; i<43; i++) {
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for(int i=0; i<43; i++) {
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if(loading) kills[i] = 0;
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if(loading) kills[i] = 0;
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bool fake = (i == moREMOVED || i == moLesserM || i == moTentacletail);
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bool fake = (i == moLesserM || i == moTentacletail);
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if(i == moWormtail) applyBoxM(moCrystalSage);
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if(i == moWormtail) applyBoxM(moCrystalSage);
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else if(i == moWormwait) applyBoxM(moFireFairy);
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else if(i == moWormwait) applyBoxM(moFireFairy);
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else if(i == moTentacleEscaping) applyBoxM(moMiner);
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else if(i == moTentacleEscaping) applyBoxM(moMiner);
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else if(i == moREMOVED) applyBoxI(itFatigue);
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else if(i == moGolemMoved) applyBoxM(moIllusion);
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else if(i == moGolemMoved) applyBoxM(moIllusion);
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else if(i == moTentaclewait) applyBoxOrb(itOrbThorns);
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else if(i == moTentaclewait) applyBoxOrb(itOrbThorns);
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else if(i == moGreater) applyBoxOrb(itOrbDragon);
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else if(i == moGreater) applyBoxOrb(itOrbDragon);
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