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devmods:: fixed naming in manual-animation
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@@ -204,10 +204,10 @@ bool trailer_handleKey(int sym, int uni) {
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// shot::shotx = 1920;
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// shot::shotx = 1920;
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// shot::shoty = 1080;
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// shot::shoty = 1080;
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shot::shot_aa = 2;
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shot::shot_aa = 2;
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solv::solrange_xy = 30;
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solnihv::solrange_xy = 30;
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solv::solrange_z = 6;
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solnihv::solrange_z = 6;
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vid.cells_drawn_limit = 100000;
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vid.cells_drawn_limit = 200000;
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vid.cells_generated_limit = 1000;
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vid.cells_generated_limit = 10000;
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// sightranges[geometry] = 4;
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// sightranges[geometry] = 4;
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static int lasti = 0;
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static int lasti = 0;
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