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devmods:: fixed naming in manual-animation

This commit is contained in:
Zeno Rogue 2019-10-04 17:11:00 +02:00
parent 6dfb531f9d
commit 09a4849a72

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@ -204,10 +204,10 @@ bool trailer_handleKey(int sym, int uni) {
// shot::shotx = 1920;
// shot::shoty = 1080;
shot::shot_aa = 2;
solv::solrange_xy = 30;
solv::solrange_z = 6;
vid.cells_drawn_limit = 100000;
vid.cells_generated_limit = 1000;
solnihv::solrange_xy = 30;
solnihv::solrange_z = 6;
vid.cells_drawn_limit = 200000;
vid.cells_generated_limit = 10000;
// sightranges[geometry] = 4;
static int lasti = 0;