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11.1a
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@ -3309,3 +3309,27 @@ Gameplay:
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- reduced the number of bird animation frames to save memory
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- reduced the number of bird animation frames to save memory
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- fixed a bug where changing wall quality sometimes caused the textures to disappear
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- fixed a bug where changing wall quality sometimes caused the textures to disappear
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- fixed a possible crash bug, and made the game use less memory for geometry cache
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- fixed a possible crash bug, and made the game use less memory for geometry cache
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2019-06-25 18:39 Version 11.1a:
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Dual Geometry mode:
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- fixed the Land of Storms not working correctly in dual geometry mode
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- added a message when trying to perform an impossible skip-turn
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- now works in (non-shmup) 3D geometries
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Other:
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- fixed a crash bug with Bulls pushing things offscreen
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- controller dead zones are now configured via number dialog
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2.5D/3D:
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- fixed the monster color in the minimap for Dragons etc
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- stereo mode: fixed incorrectly using Euclidean eye positioning; a bug with texturing; and issues with the sky
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- fixed panning in the shmup mode (Up/Down did weird thing and Left/Right did reverse thing)
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- up direction now remains fixed while scrolling
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- added a separate option for highlighting the forward cell
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- Orb of the Sword now works in 3D geometries (non-shmup)
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- Terracotta Army: fixed incorrect bridges on mercury rivers and sky over them, fixed the vertical placement of Jiangshi
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- shadow of the player character is always shown
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- improved Tortoise graphics in 3D, Baby Tortoises appear
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- camera level higher when riding dragon
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- keyboard/controller movement works better now in 2.5D; improved controller camera control
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4
hyper.h
4
hyper.h
@ -2,8 +2,8 @@
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// It is quite chaotic.
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// It is quite chaotic.
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// version numbers
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// version numbers
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#define VER "11.1"
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#define VER "11.1a"
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#define VERNUM_HEX 0xA700
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#define VERNUM_HEX 0xA701
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#include <stdarg.h>
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#include <stdarg.h>
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#include "hyper_function.h"
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#include "hyper_function.h"
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