From 08145d5446b5aa2d66dca38b7d33d09475c798d8 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Tue, 25 Jun 2019 20:08:17 +0200 Subject: [PATCH] 11.1a --- changelog.txt | 24 ++++++++++++++++++++++++ hyper.h | 4 ++-- 2 files changed, 26 insertions(+), 2 deletions(-) diff --git a/changelog.txt b/changelog.txt index 0e405247..601835ad 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3309,3 +3309,27 @@ Gameplay: - reduced the number of bird animation frames to save memory - fixed a bug where changing wall quality sometimes caused the textures to disappear - fixed a possible crash bug, and made the game use less memory for geometry cache + +2019-06-25 18:39 Version 11.1a: + +Dual Geometry mode: +- fixed the Land of Storms not working correctly in dual geometry mode +- added a message when trying to perform an impossible skip-turn +- now works in (non-shmup) 3D geometries + +Other: +- fixed a crash bug with Bulls pushing things offscreen +- controller dead zones are now configured via number dialog + +2.5D/3D: +- fixed the monster color in the minimap for Dragons etc +- stereo mode: fixed incorrectly using Euclidean eye positioning; a bug with texturing; and issues with the sky +- fixed panning in the shmup mode (Up/Down did weird thing and Left/Right did reverse thing) +- up direction now remains fixed while scrolling +- added a separate option for highlighting the forward cell +- Orb of the Sword now works in 3D geometries (non-shmup) +- Terracotta Army: fixed incorrect bridges on mercury rivers and sky over them, fixed the vertical placement of Jiangshi +- shadow of the player character is always shown +- improved Tortoise graphics in 3D, Baby Tortoises appear +- camera level higher when riding dragon +- keyboard/controller movement works better now in 2.5D; improved controller camera control diff --git a/hyper.h b/hyper.h index a0a0a169..2fd7b3bd 100644 --- a/hyper.h +++ b/hyper.h @@ -2,8 +2,8 @@ // It is quite chaotic. // version numbers -#define VER "11.1" -#define VERNUM_HEX 0xA700 +#define VER "11.1a" +#define VERNUM_HEX 0xA701 #include #include "hyper_function.h"