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Ruined City now needs the Graveyard pattern
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@ -1252,7 +1252,7 @@ land_validity_t& land_validity(eLand l) {
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return unbounded_only;
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return unbounded_only;
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// Graveyard pattern does not work on non-bitrunc weird geometries
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// Graveyard pattern does not work on non-bitrunc weird geometries
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if(l == laGraveyard && !randomPatternsMode) switch(geosupport_graveyard()) {
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if(among(l, laGraveyard, laRuins) && !randomPatternsMode) switch(geosupport_graveyard()) {
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case 0:
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case 0:
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return dont_work;
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return dont_work;
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case 1:
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case 1:
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